Decentralized Blockchain Gaming System for Cross-Platform Item Transfer

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current in-game object and currency systems are centralized, making items less valuable and transferable, as they are controlled by a single entity, limiting cross-platform compatibility and user trust.

Innovation Solution

A decentralized system using blockchain technology to track and manage user ownership of in-game content, allowing secure, platform-independent transfer and creation of items and currency across different gaming platforms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a centralized system controlled by a single entity is used to manage in-game objects, then the system is easier to control and manage, but user trust decreases and item value is reduced

Engineering Contradiction:
Improveuser trustVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces a decentralized marketplace as an intermediary layer between users and game platforms, managed through smart contracts on a blockchain network. This intermediary automatically enforces trading rules and ownership transfers without requiring trust in any single entity, while maintaining manageable complexity through automated contract execution rather than complex human-controlled systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the traditional centralized mechanical control system (where a single entity manually manages and controls in-game items) with a blockchain-based distributed ledger system. This substitution uses cryptographic verification and consensus mechanisms instead of centralized administrative control, thereby increasing user trust while the automated smart contract execution keeps the system complexity manageable.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If a centralized system is used to manage in-game currency and items, then platform control is simplified, but cross-platform transferability is limited

Engineering Contradiction:
Improvecross-platform compatibilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal blockchain-based marketplace that can interface with multiple different gaming platforms simultaneously. The same smart contract infrastructure and token standards (such as ERC-20 for currency and ERC-721 for items) enable cross-platform compatibility, allowing items and currency to be transferred across different games and platforms without requiring separate centralized control systems for each platform.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If blockchain technology is implemented for decentralized ownership tracking, then user trust and item value increase, but system complexity increases

Engineering Contradiction:
Improveownership securityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements self-service through automated smart contracts that automatically handle ownership verification, trading, and transfers without requiring manual intervention from system administrators or complex centralized verification processes. The blockchain network itself provides the security and verification mechanisms, eliminating the need for users to trust or interact with complex centralized authority structures while maintaining strong ownership security.

Inventive Principle:
Principle #25Self-service

Data Source

PatentEP3701404B1Blockchain gaming system
Publication Date: 2024.05.15 SONY INTERACTIVE ENTERTAINMENT LLC
  • EP3701404B1 patent drawingFigure 1
  • EP3701404B1 patent drawingFigure 2
  • EP3701404B1 patent drawingFigure 3

AI summary

A block chain system (201) allows mining for new valid values in a system such as a computer game or computer-based trading card system. Instead of each new value being added to the block chain (202, 204) being equivalent, each new value is one of a plurality of possible choices.