System and method for storing, trading, crafting digital tokens, and playing games using said digital tokens
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Solution Overview
Problem
Existing online gaming platforms do not allow users to trade in-game tokens, lack proof of ownership and uniqueness of digital assets, and do not reward players for their contributions, with existing blockchain platforms being limited in functionality and cost-effective solutions.
Innovation Solution
A blockchain-based platform that enables users to store, trade, craft, and play with non-fungible tokens (NFTs), semi-fungible tokens (SFTs), and fungible tokens (FTs), facilitating token trading across games, token crafting, and rewarding users with fungible tokens for their actions, built on the Polygon Proof-of-Stake (POS) network.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users spend money to acquire game currency and assets in traditional free-to-play games, then players can acquire exclusive game assets, but no reward or money is derived by the players and the money is distributed between distributor and developer
Solution Approach 1:
The patent inverts the traditional gaming economic model by allowing players to earn real-world value from in-game assets through NFT tokenization. Instead of players only spending money, the system enables players to sell, trade, and monetize their in-game assets on secondary markets, reversing the unidirectional flow of value from player to developer to a bidirectional system where value can flow back to players.
Solution Approach 2:
The patent changes the fundamental parameter of asset value representation by converting traditional game currency and assets into blockchain-based NFTs with real-world monetary value. This transformation allows assets to have verifiable ownership, scarcity, and tradability characteristics that enable players to derive real economic rewards from their gaming investments.
2Reliability
If traditional gaming platforms store digital assets, then players can access game assets, but the platforms do not provide proof of ownership and uniqueness of the assets
Solution Approach 1:
The patent introduces blockchain technology as an intermediary layer between the gaming platform and players. This intermediary provides a decentralized, immutable ledger that records and verifies asset ownership and uniqueness without requiring players to directly manage complex cryptographic keys or understand blockchain mechanics, as the gaming platform abstracts these complexities while leveraging blockchain's security and verification capabilities.
3Reliability
If blockchain technology is used to digitize activities and establish proof of ownership, then authenticity and scarcity are certified, but transaction costs (gas fees) increase and platform complexity increases
Solution Approach 1:
The patent creates a multi-functional blockchain integration that serves multiple purposes: asset ownership verification, unique identification, tradability enablement, and secure transfer validation. By designing NFTs that can represent various types of in-game assets (characters, items, currency) within a unified framework, the system achieves authenticity certification across diverse asset classes while optimizing gas fee efficiency through standardized token structures and batched transactions where possible.
4Adaptability or versatility
If existing blockchain platforms allow token storage, then users can secure digital assets, but the platforms do not allow trading of in-game tokens or crafting of new tokens
Solution Approach 1:
The patent segments the gaming platform into distinct functional modules: a gaming module for playing games and earning assets, an NFT minting module for creating tokenized assets, a trading module for buying and selling tokens, and a wallet module for secure storage. This segmentation allows each module to specialize in specific functions while communicating through standardized interfaces, enabling comprehensive token functionality without overwhelming system complexity.
Data Source
AI summary
A system, including an online platform which is configured or built with a blockchain network, allows users to store, trade and craft in-game assets as digital tokens and allows users to play online games using the tokens over a computer network. The platform includes a registration module configured to register a plurality of users and a user account module configured to manage accounts associated with the users. The accounts include a wallet that stores the digital tokens and information pertaining to the tokens. The tokens being minted are recorded on the blockchain network. The platform includes a trading module configured to facilitate the plurality of users to trade the tokens across the games between the users. The platform includes a crafting module configured to facilitate the users to craft/create/modify/combine/upgrade the tokens. The system further includes one or more computing devices to access the platform.


