Blockchain-Mediated Data Interactions in Virtual Environments
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Solution Overview
Problem
Existing network systems are vulnerable to data leakage, unauthorized access, and malicious attacks in virtual environments, with existing systems failing to detect such threats in real-time.
Innovation Solution
Implementing a system that enhances interoperability between real-world and virtual systems, using blockchain for secure data interactions, authentication, and recording interactions to prevent unauthorized access and ensure data integrity.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If data is exchanged between distributed devices in a virtual environment, then information sharing and interoperability are improved, but vulnerability to data leakage, unauthorized access, and malicious attacks increases
Solution Approach 1:
The patent introduces a blockchain network as an intermediary layer between user devices and virtual environment servers. This mediator records and verifies data interactions immutably, preventing unauthorized access and data leakage while maintaining system interoperability. The blockchain acts as a trusted third party that enables secure data exchange without requiring devices to directly trust each other.
Solution Approach 2:
The system implements real-time monitoring and recording of data interactions through blockchain. Each data exchange is logged and verified, providing continuous feedback on system security state. This allows the system to detect and respond to malicious activities promptly, creating a closed-loop security mechanism that maintains protection while enabling data sharing.
2Reliability
If authentication data and login credentials are stored in both real-world and virtual systems, then access control is improved, but memory resources are wasted due to data duplication
Solution Approach 1:
The patent implements a universal authentication system where user credentials stored in the real-world environment can be used across both real-world and virtual environments. The blockchain network enables these credentials to function universally across different systems without duplication, allowing a single set of authentication data to provide access control in multiple contexts simultaneously.
Solution Approach 2:
The system extracts authentication data from local storage in virtual systems and relies instead on verification through the blockchain network. Rather than duplicating credentials in each environment, the virtual system extracts the verification function to the blockchain, eliminating redundant storage while maintaining access control reliability.
3Device complexity
If traditional client-server architecture is used for data storage and interaction, then system simplicity is maintained, but data tampering and lack of traceability occur
Solution Approach 1:
The patent segments the data interaction system into distinct components: user devices, virtual environment servers, and a separate blockchain network. This segmentation isolates the immutable verification function in the blockchain from the mutable data storage in traditional systems. By dividing the architecture this way, the system gains traceability and anti-tampering capabilities without completely redesigning the client-server structure.
Solution Approach 2:
The system performs preliminary recording of data interactions in the blockchain before final processing. Each data exchange is pre-logged and verified on the blockchain, creating an immutable trail ahead of time. This preliminary action ensures data integrity is established before any potential tampering could occur, while maintaining the simplicity of subsequent processing operations.
Data Source
AI summary
A system includes a memory and a processor coupled to the memory. The processor receives a first user credential associated with a first user and authorizes a first avatar of the first user to enter a virtual environment. The processor receives a first request from the first user to receive virtual data objects for at least one target entity and, in response, generates a virtual sub-environment within the virtual environment. The processor authorizes a second user to access the virtual sub-environment and receives a set of conditions from the second user relating to how a first set of virtual data objects is to be distributed to the at least one target entity. The processor receives and transfers the first set of virtual data objects to the at least one target entity based on the set of conditions.


