Blockchain Virtual Objects for AR Avatar and Scene Display

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Solution Overview

Problem

Conventional virtual digital objects, such as NFTs, lack the ability to be acquired and worn or used to decorate an individual's virtual environment, failing to resemble their real-world counterparts like jewelry or adornments.

Innovation Solution

A system and method for generating, displaying, and selling virtual digital objects using blockchain technology, allowing users to create and adorn their avatars or environments with digital objects that have real-world monetary value, represented in cryptocurrency, and are authenticated through metadata, enabling purchase and sharing on social media platforms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional NFTs are used, then digital art can be generated and traded, but the objects cannot be acquired and worn or used to decorate an individual's virtual environment

Engineering Contradiction:
Improveusability in virtual environmentVSAvoidintegration with AR platforms
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The virtual digital object system integrates multiple functions: it serves as both a tradable asset (like NFTs) and as a wearable/decoratable object in AR environments. The same digital object can be displayed on marketplaces, worn by avatars, and integrated into AR scenes, making it universally applicable across different use cases.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an intermediary layer between traditional NFTs and AR applications. This intermediary enables the connection between blockchain-based digital assets and augmented reality platforms, allowing objects to be both owned via cryptocurrency and utilized in virtual environments through standardized interfaces.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If digital objects are created with real-world monetary value, then economic value is established, but the objects lack the ability to enhance AR representation

Engineering Contradiction:
Improvemonetary value authenticationVSAvoidenhancement of AR representation
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system separates the authentication function (handled by blockchain and metadata) from the visualization function (handled by AR rendering engines). This segmentation allows the economic value to be securely established while the AR enhancement capabilities are independently optimized for visual impact.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system enables dynamic visual properties of digital objects, including color changes and visual effects, to enhance their appearance in AR environments. These visual transformations maintain the authentic identity of the object while providing engaging AR experiences.

Inventive Principle:
Principle #32Color changes

3Reliability

If virtual digital objects are minted on blockchain, then proof of ownership is established, but the objects cannot be directly used to adorn avatars or environments

Engineering Contradiction:
Improveproof of ownershipVSAvoidapplication in avatar decoration
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system creates a usable copy or representation of the blockchain-verified digital object that can be displayed in AR environments. The visual representation maintains the identity and ownership verification of the original NFT while being optimized for rendering and interaction in virtual spaces.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250342521A1Displaying virtual digital objects generated using blockchain technology
Publication Date: 2025.11.06 SNAP INC
  • US20250342521A1 patent drawing
  • US20250342521A1 patent drawing
  • US20250342521A1 patent drawing

AI summary

A system and method for viewing a virtual digital object created from components having cryptocurrency value includes receiving a selection of at least one of an avatar, a captured image of the user or a third party, or a digital scene and receiving a selection of the virtual digital object for display on the selected avatar or captured image or within the digital scene. The virtual digital object includes metadata relating to at least one of cryptocurrency value of the virtual digital object, creation of the virtual digital object, and rules governing use and ownership of the virtual digital object. The user may manipulate the displayed virtual digital object within the display and may elect to display at least part of the metadata (e.g., price) along with the virtual digital object. The display of the virtual digital object may be captured and forwarded via a messaging or social media application.