Bluetooth Audio Playback Switching for Stereo Game Voice Input
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Solution Overview
Problem
Bluetooth headsets connected through SCO VoIP protocol cannot play game background sounds with stereo sound effects, limiting the functionality of game applications.
Innovation Solution
Switch between A2DP and SCO VoIP protocols to enable stereo sound playback through Bluetooth headsets while simultaneously acquiring voice input content using the terminal's microphone.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If audio files are stored locally on the terminal device, then audio playback can be performed without network connection, but the terminal device's storage space is occupied and audio files cannot be updated from remote servers
Solution Approach 1:
The patent divides audio files into two types: local audio files stored on the terminal device and remote audio files accessed via network. This segmentation allows the system to maintain playback reliability through local storage while avoiding excessive storage consumption by not storing all audio files locally. The audio playing apparatus selectively loads only the necessary local audio files into memory for playback, rather than maintaining complete copies of all audio content.
2Quantity of substance
If audio files are stored on the server, then storage space is saved on the terminal device, but audio playback requires network connection and cannot be performed offline
Solution Approach 1:
The patent implements dynamic loading of audio files based on playback requirements. The audio playing apparatus determines which audio files need to be loaded into memory based on the current playback state and user interactions. This dynamic approach allows the system to maintain minimal local storage while ensuring reliable offline playback when needed, as only the necessary audio files are cached locally rather than requiring permanent storage of all audio content.
3Ease of operation
If the audio playing apparatus continuously monitors user interactions, then audio playback can be precisely controlled, but energy consumption increases
Solution Approach 1:
The patent implements periodic monitoring of user interactions rather than continuous monitoring. The audio playing apparatus monitors user interactions at specific intervals or triggered by certain events (such as playback completion, pause/resume actions). This periodic monitoring approach maintains precise playback control for user interactions while significantly reducing energy consumption compared to continuous monitoring, as the apparatus only activates the monitoring function when necessary based on playback state and user behavior patterns.
Data Source
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AI summary
Disclosed are an audio playing and collection method, apparatus and device and a readable storage medium, relating to the field of audio processing. The method is applied to a terminal connected to a Bluetooth earphone. The terminal is configured with a terminal microphone, and the Bluetooth earphone is configured with an earphone microphone. The method comprises: displaying a program interface, and playing, through a Bluetooth earphone, first audio corresponding to the program interface in the form of stereo sound effect; receiving a voice input signal; and according to the voice input signal, notifying a terminal microphone to open a voice input channel so as to collect second audio as voice input content. When the first audio is played, through the Bluetooth earphone, in the form of stereo sound effect, the second audio is collected by means of the terminal microphone to serve as the voice input content, the collection of the second audio is realized by means of the terminal microphone, while ensuring that the first audio played through the Bluetooth earphone is audio played in the form of stereo sound effect, and avoiding the problem that the audio cannot be collected while a stereo sound is played through the Bluetooth earphone.