Board Game With Segmented Card Sets For Logical Decision-Making

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current board games do not offer a combination of logical decision-making and point accumulation for both children and adults, lacking a comprehensive design that includes a board, green numbered pieces, and a card set for varied player experiences.

Innovation Solution

A board game design featuring a board with specific spaces, green numbered pieces, and a card set with point chips that encourages players to make logical decisions to accumulate points, allowing for dynamic gameplay and learning mathematical principles, suitable for players aged six and older, with options for child and adult variations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a board game is designed to include both logical decision-making and point accumulation mechanics, then the educational value and player engagement are improved, but the device complexity increases

Engineering Contradiction:
Improveeducational valueVSAvoidgame components
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into distinct components: a board with numbered spaces, green numbered pieces for player positioning, card sets for decision-making, and point chip sets for scoring. This segmentation allows each element to serve a specific function while maintaining overall game coherence, resolving the contradiction between educational value and complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The board serves multiple functions: it provides the game pathway, displays point sections for scoring, and organizes card distribution. The card set simultaneously provides decision-making scenarios and determines point outcomes. This multi-functionality reduces the need for separate components, addressing the complexity issue while maintaining educational versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If the board game includes separate card sets and point chip sets for different player ages, then the adaptability for both children and adults is improved, but the manufacturing cost increases

Engineering Contradiction:
Improveage range compatibilityVSAvoidmanufacturing cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The game provides different card sets with age-appropriate content and difficulty levels. Children receive simpler cards with basic decisions, while adults receive more complex cards with advanced strategic elements. This local differentiation in card quality allows the same game structure to serve multiple age groups without requiring complete separate game sets, thus controlling manufacturing costs while maintaining adaptability.

Inventive Principle:
Principle #3Local quality

3Reliability

If the game requires players to make logical decisions affecting point accumulation, then the learning outcome is improved, but the ease of operation decreases

Engineering Contradiction:
Improvelearning outcomeVSAvoidgameplay simplicity
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The board is pre-configured with numbered spaces and point sections, and cards are pre-categorized by difficulty and point value. This preliminary organization allows players to quickly understand the game structure and make decisions without needing to figure out complex rules during play, thus maintaining ease of operation while ensuring reliable learning outcomes through structured decision-making.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS7322577B1Board game and method to play
Publication Date: 2008.01.29 AT THE POINT
  • US7322577B1 patent drawing
  • US7322577B1 patent drawing
  • US7322577B1 patent drawing

AI summary

A board game and method to play that includes a board, green numbered pieces, a card set, and a point chip set for both adults and children, wherein players make logical decisions based on the possibilities of gaining or losing points. There could be different figures and/or diagrams on the card set, depending on whether the board game is intended for child and/or adult players. In the preferred embodiment, the board game is played by two or more players, and up to twelve players in total. The player who is able to accumulate the highest amount of points is the winner.