Board Game Mat with Embedded Coils for Inductive Lighting
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Solution Overview
Problem
Traditional board games lack interactive feedback, relying solely on player interaction and static artwork, failing to enhance user experience through dynamic responses from game pieces or the board.
Innovation Solution
Incorporating a mat with embedded coils and game pieces equipped with light-emitting units and secondary coils, where magnetic induction activates the light-emitting units when the pieces are brought into proximity, allowing for dynamic lighting responses based on placement and movement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If traditional board games use static artwork and pieces, then manufacturing is simple and cost-effective, but user experience lacks interactive feedback and engagement
Solution Approach 1:
The patent replaces traditional mechanical/electronic components (batteries, switches, electronic circuits) with a magnetic induction system. The base board contains first coils that generate magnetic fields, and game pieces contain second coils that convert these magnetic fields into electrical energy through electromagnetic induction, activating light-emitting units without requiring traditional power sources or complex electronics.
Solution Approach 2:
The game pieces are designed to generate their own power through magnetic induction when placed on the base board. The second coil in each game piece converts the magnetic field from the base board's first coils into electrical energy, which automatically activates the light-emitting unit. This self-powered mechanism eliminates the need for external power sources, batteries, or manual switching.
2Adaptability or versatility
If game pieces include light-emitting units and coils, then interactive feedback and user engagement are enhanced, but manufacturing complexity and production difficulty increase
Solution Approach 1:
The game pieces are designed with multi-functionality: the second coil serves both as a power generation element through magnetic induction and as part of the interactive response system. The light-emitting unit provides visual feedback while also serving as an indicator of the piece's activation state. This multi-functional design reduces the need for separate components for each function.
Solution Approach 2:
The patent utilizes changes in magnetic field parameters (strength, presence/absence) to control the activation of light-emitting units. When game pieces are placed on specific areas of the base board, the magnetic field parameters change, inducing electrical current in the second coil and activating the light-emitting unit. This parameter-based control simplifies the manufacturing process compared to traditional electronic control systems.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
This solution enhances user experience by providing active reactions to user interactions, improving engagement through dynamic lighting effects that correspond to game piece placement and movement, thereby enriching the gameplay experience.
Implementation Method 1
when the second coil approaches the at least one first coil, magnetic induction is generated and converted into electricity
Data Source
AI summary
A board game set includes a mat part, at least one first coil disposed in the mat part, and at least one game piece comprising a main body, a light-emitting unit, and an second coil, the light-emitting unit is disposed at the main body, the second coil is disposed in the main body and electrically coupled to the light-emitting unit, when the second coil approaches the at least one first coil, magnetic induction is generated and converted into electricity to be provided to activate the light-emitting unit.


