3D Character Body Part Orientation Control for Custom Postures
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Solution Overview
Problem
Existing methods for controlling virtual characters in three-dimensional virtual environments are limited by preset skeleton animations, restricting the fineness of control and user-defined posture adjustments.
Innovation Solution
A method and apparatus that allow users to edit the orientation of a virtual character's body parts through an orientation control widget, enabling user-defined postures and facilitating user-generated content creation, sharing, and application.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If preset skeleton animation is used to control virtual character, then control implementation is simple, but fineness of control is limited
Solution Approach 1:
The patent segments the virtual character into multiple editable body parts (head, torso, limbs, etc.) that can be independently controlled. Each body part can be oriented separately using the orientation control widget, allowing fine-grained control beyond preset animations while maintaining operational simplicity through the unified widget interface.
2Device complexity
If preset skeleton animation is used, then system complexity is low, but user-defined posture adjustment capability is restricted
Solution Approach 1:
The patent implements a dynamic posture control system where the orientation control widget enables real-time adjustment of body part orientations. The system transitions from static preset animations to dynamic user-defined postures, allowing virtual characters to achieve any orientation combination while the widget provides an intuitive interface that masks the underlying complexity.
3Adaptability or versatility
If orientation control widget is added for body part editing, then user-defined posture capability is enhanced, but device complexity increases
Solution Approach 1:
The orientation control widget serves multiple functions: selecting body parts, adjusting orientations, and applying postures to virtual characters. This multi-functional design consolidates what could be multiple separate tools into a single widget, enhancing user-defined posture capability while minimizing the increase in device complexity through functional integration.
Data Source
AI summary
Techniques for editing an orientation of a body part are described herein, which are applicable in the field of character editing and design in a three-dimensional virtual environment. The techniques may include: displaying a model virtual character located in a virtual environment; displaying an orientation control widget of a specified body part of the model virtual character; and controlling the specified body part of the model virtual character to be oriented to an indicated location in response to a trigger operation on the orientation control widget, the indicated location being a location indicated by the orientation control widget in the virtual environment. This application can precisely control an orientation of the specified body part. One or more display widgets may be used to more accurately review and edit desired body parts.


