Multi-Level Bonus Game Controller for Player Engagement

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Solution Overview

Problem

Existing gaming systems lack alternatives to maintain or increase player enjoyment, as they provide limited variations in bonus games and participant engagement.

Innovation Solution

A method and system for a bonus game with multiple levels, where participants are associated with levels based on their eligibility for bonus wins, allowing for progression to subsequent levels upon winning, with criteria for group formation and participant joining, managed by a bonus game controller.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a single-level bonus game is provided, then the game structure is simple, but player enjoyment decreases over time due to lack of variation

Engineering Contradiction:
Improvebonus game structureVSAvoidplayer enjoyment
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The bonus game is divided into multiple levels (first level, second level, third level, etc.), where each level offers different betting criteria and reward structures. This segmentation allows the system to maintain simplicity at each individual level while providing variety across the entire game through progressive level advancement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The bonus game structure dynamically adapts as players progress through levels. The system transitions from a static single-level game to a dynamic multi-level structure where game parameters, betting criteria, and reward mechanisms change based on the current level, thereby maintaining player engagement and enjoyment.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple levels are introduced to increase player engagement, then player enjoyment increases, but the game structure becomes more complex

Engineering Contradiction:
Improveplayer engagementVSAvoidbonus game structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The bonus controller serves multiple functions: it manages level progression, tracks participant associations with different levels, enforces level-specific betting criteria, and coordinates award distribution. This multi-functionality consolidates the complexity into a single control system rather than distributing it across multiple independent systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The multi-level bonus game structure is nested within the overall gaming system, with each level containing its own specific betting criteria and reward mechanisms. The levels are nested sequentially (first level, second level, third level), allowing the system to manage complexity through hierarchical organization where simpler sub-systems are contained within the larger multi-level structure.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Device complexity

If participants are fixed at initial levels, then the game structure is simple, but the ability to accommodate new participants dynamically is limited

Engineering Contradiction:
Improveparticipant managementVSAvoidparticipant joining flexibility
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system pre-establishes multiple levels with defined betting criteria and reward structures before participants join. This preliminary configuration allows new participants to be dynamically associated with appropriate levels based on their betting amounts without requiring complex real-time game structure modifications.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes parameters such as betting criteria thresholds and reward amounts based on the level to which participants are associated. When new participants join, their betting amounts determine which level parameters apply to them, allowing dynamic adaptation without structural complexity.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9412234B2Chain reaction
Publication Date: 2016.08.09 PLAYTECH SOFTWARE LTD
  • US9412234B2 patent drawing
  • US9412234B2 patent drawing
  • US9412234B2 patent drawing

AI summary

A method of gaming in a gaming system comprising: initiating a bonus game comprising a plurality of levels having a defined sequence; determining a group of participants in the bonus game; associating each participant with a level such that each participant is eligible to a bonus win based on the level with which the participant is currently associated; awarding a bonus win to one of the participants; and associating a subsequent level with each of the participants in response to the bonus win such that each participant is eligible to a subsequent bonus win based on the subsequent level associated with the participant.