Cross-Device Bonus Game Credential Redemption

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Solution Overview

Problem

Gaming systems face limitations in providing an immersive and socially engaging experience, especially in mobile and online gaming, due to inferior graphics, sound, and processing capabilities compared to land-based systems, as well as distractions and lack of peripherals.

Innovation Solution

A gaming system and method that allows players to earn bonus game plays on one device and redeem them for an enhanced version on another device, such as a mobile device or land-based electronic gaming machine, enabling access to superior technology and experiences while maintaining convenience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players use mobile or online gaming devices, then accessibility and convenience are improved, but graphics quality, sound quality, and processing capabilities deteriorate

Engineering Contradiction:
ImproveaccessibilityVSAvoidgraphics quality
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The gaming system is segmented into two distinct components: a mobile/online device for earning bonus plays (prioritizing accessibility) and a land-based electronic gaming machine for redeeming and playing bonus games (prioritizing quality). This segmentation allows each device to be optimized for its specific function without compromise.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary mechanism (the bonus play redemption system) that transfers the gaming action from the mobile device to the land-based machine. The mobile device earns bonus plays that are then redeemed on the superior land-based device, acting as a bridge between accessibility and quality.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If players use mobile or online gaming devices, then convenience is improved, but immersive experience deteriorates

Engineering Contradiction:
ImproveconvenienceVSAvoidimmersive experience
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The gaming experience is segmented into two phases: earning phase on mobile/online devices (convenient but less immersive) and playing phase on land-based machines (highly immersive). This segmentation ensures both convenience and immersive experience are preserved in their respective contexts.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The mobile/online device performs preliminary action by earning bonus plays that are then redeemed on the land-based machine. This preliminary earning phase allows the player to accumulate value conveniently, which is then realized in the immersive environment of the land-based casino.

Inventive Principle:
Principle #10Preliminary action

3Manufacturing precision

If players use land-based electronic gaming machines, then graphics and sound quality are improved, but accessibility and convenience deteriorate

Engineering Contradiction:
Improvegraphics qualityVSAvoidaccessibility
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The patent inverts the traditional model by allowing players to earn bonus plays on mobile devices and then redeem them on land-based machines, rather than requiring players to be physically present at land-based machines to earn and play immediately. This inversion maintains the quality experience while improving accessibility.

Inventive Principle:
Principle #13The other way round (Inversion)

4Weight of moving object

If players play on mobile devices, then portability is improved, but processing power and peripheral capabilities deteriorate

Engineering Contradiction:
ImproveportabilityVSAvoidprocessing power
Core Design Contradiction:
Weight of moving objectVSPower

Solution Approach 1:

The system segments the gaming functions between mobile devices (portable, for earning) and land-based machines (powerful, for playing). This segmentation allows the mobile device to remain lightweight and portable while the processing-intensive bonus game playback occurs on powerful land-based equipment.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10089828B2Gaming system and method enabling a player to earn a play of a bonus game using one device and to redeem the earned play for an enhanced play of the bonus game on another device
Publication Date: 2018.10.02 INTERNATIONAL GAME TECHNOLOGY INC
  • US10089828B2 patent drawing
  • US10089828B2 patent drawing
  • US10089828B2 patent drawing

AI summary

Various embodiments of the present disclosure provide a gaming system and method enabling a player to earn a play of a bonus game using one device and to redeem the earned play for an enhanced play of the bonus game on another device. Generally, various embodiments of the gaming system of the present disclosure enable a player to earn one or more plays of a bonus game through game play on a first device, and to either: (a) redeem an earned play on the first device for a play of a first version of the bonus game, or (b) redeem an earned play on a second different device for a play of a second different version of the bonus game. The second version of the bonus game is enhanced in one or more manners as compared to the first version of the bonus game.