Bonus Game with Player Selection and Dynamic Offers

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Solution Overview

Problem

Current bonus games in gaming machines lack direct player interaction, which limits player engagement and excitement, making them less appealing and less likely to keep players playing.

Innovation Solution

A bonus game design that involves direct player interaction through selecting hidden icons or letters, where players can win awards by making strategic choices, with offers adjusting based on probabilities, allowing players to either accept rewards or continue playing to potentially win higher values.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a traditional bonus game is implemented without direct player interaction, then the game structure is simple and easy to operate, but player excitement and engagement are reduced

Engineering Contradiction:
Improvegame operation simplicityVSAvoidplayer engagement and excitement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The player actively participates in the bonus game by selecting which bonus awards to collect, rather than having the game automatically determine outcomes. This self-service approach transforms the player from a passive observer to an active decision-maker, directly addressing the contradiction by maintaining operational simplicity while dramatically increasing engagement through player agency and control over the bonus collection process

Inventive Principle:
Principle #25Self-service

2Productivity

If a bonus game with direct player interaction is implemented, then player excitement and engagement increase, but the game structure becomes more complex

Engineering Contradiction:
Improveplayer engagement and excitementVSAvoidbonus game structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The bonus game is segmented into distinct phases: initial bonus award determination, player selection phase, and offer/decision phases. This segmentation allows the complex interaction elements to be organized into manageable, sequential steps that enhance engagement without overwhelming the player or requiring excessively complex game mechanics

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game dynamically adjusts the offer amount based on the player's selections and the remaining uncollected bonuses. This dynamic element adds strategic depth and excitement as players must evaluate whether to accept the current offer or continue selecting bonuses, creating an adaptive game structure that responds to player actions without requiring pre-programmed complex scenarios

Inventive Principle:
Principle #15Dynamics

3Productivity

If multiple selection phases are added to increase player control, then player responsibility and engagement improve, but the duration of the bonus game increases

Engineering Contradiction:
Improve player responsibility and controlVSAvoidbonus game duration
Core Design Contradiction:
ProductivityVSDuration of action of moving object

Solution Approach 1:

The game provides continuous feedback to the player in the form of offers after each selection phase, allowing the player to assess their progress and decide whether to continue. This feedback mechanism creates a natural pacing rhythm that encourages decisive player action, preventing the game from dragging on while still allowing multiple selection phases to enhance player responsibility and engagement

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS7963838B2Bonus game for gaming machine providing player with deal or no deal options
Publication Date: 2011.06.21 GTECH GERMANY
  • US7963838B2 patent drawing
  • US7963838B2 patent drawing
  • US7963838B2 patent drawing

AI summary

In one embodiment, a gaming machine carries out a main game which initiates a bonus game for a certain outcome of the main game. In one embodiment, the bonus game displays a plurality of hidden objects in the form of icons. The objects may be credits, money, letters, symbols, or anything else. The player chooses one or more options, and the hidden values for the selected options are revealed to the player. The player's goal is to obtain the highest value amount by, for example, choosing the highest value icon, or by spelling words from accumulated letters, or by accumulating symbols. After each selection by the player, the gaming machine offers the player a value (e.g., a number of credits) to end the bonus game. The player may accept the offer or continue playing the bonus game to its conclusion.