Dynamic Bonus Game Trigger Mechanism for Gaming Systems

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing gaming systems struggle to maintain player interest as sophisticated players become desensitized to incremental jackpot systems, leading to diminished engagement.

Innovation Solution

An apparatus and method that adjusts game credit values and generates game trigger messages to execute bonus games with a stake value, incorporating a comparator to set possible prize values and display outcomes, using input messages from gaming machines to increment credit values and determine trigger conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional incremental jackpot systems are used, then players can accumulate winnings through regular play, but player interest and engagement diminish over time as players become desensitized

Engineering Contradiction:
Improveplayer engagementVSAvoidduration of player interest
Core Design Contradiction:
ReliabilityVSDuration of action of stationary object

Solution Approach 1:

The system dynamically adjusts game parameters including credit values, stake amounts, and prize structures based on accumulated credits and random triggers. The bonus game features variable stakes and prizes that change based on game state, creating dynamic engagement rather than static incremental jackpots

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes key parameters including credit multipliers, stake values, and prize amounts based on accumulated credits and random triggers. The bonus game implements varying prize structures where outcomes and payouts change based on game state, refreshing player interest through parameter variation

Inventive Principle:
Principle #35Parameter changes

2Reliability

If bonus games are triggered randomly based on accumulated credits, then player engagement is enhanced through dynamic gameplay, but system complexity increases due to credit tracking and trigger mechanisms

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The controller performs multiple functions: it tracks accumulated credits across games, determines random triggers, manages bonus game execution, and handles prize calculations. This multi-functionality consolidates complexity into a single control unit rather than requiring separate systems for each function

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system continuously monitors accumulated credit values and uses this feedback to determine when bonus game triggers should occur. The feedback loop between credit accumulation and trigger determination creates an adaptive system that responds to player activity while maintaining manageable complexity through algorithmic control

Inventive Principle:
Principle #23Feedback

3Quantity of substance

If game credit values are adjusted based on input messages from multiple terminals, then prize pools can be accumulated across multiple machines, but tracking and managing credit values across distributed terminals becomes more complex

Engineering Contradiction:
Improveprize pool sizeVSAvoidcredit tracking complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The system merges credit tracking from multiple distributed gaming terminals into a single centralized controller. By consolidating credit accumulation data from all terminals into one location, the system manages the total prize pool and trigger conditions centrally, simplifying the complexity of distributed credit management while maintaining the benefit of aggregated prize pools

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS8992313B2Apparatus and method for providing a game
Publication Date: 2015.03.31 PALTRONICS AUSTRALASIA
  • US8992313B2 patent drawing
  • US8992313B2 patent drawing
  • US8992313B2 patent drawing

AI summary

An apparatus (1) for providing a game is disclosed, including memory (2) for storing data indicative of a game credit value (3), an input device (4) responsive to an input message from one of a plurality of input terminals (7) for providing a game credit value adjustment message, a controller (9) for adjusting the game credit value in response to the game credit value adjustment message, and a game trigger device (10) selectively operable to generate a game trigger message for causing the game to be executed using at least a portion of the game credit value as a stake value.