Bonus Gameplay Session Player Engagement Mechanism

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Solution Overview

Problem

Existing video game systems fail to effectively maximize player engagement and retention, particularly by incentivizing exceptional performance while still engaging non-rewarded players and maintaining overall game activity.

Innovation Solution

A method and system that generate a bonus gameplay session by incorporating inputs from non-MVP players into the gameplay of an MVP player, allowing non-MVP players to influence game events through voting or active participation, thereby enhancing engagement and retention across all players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If bonus gameplay is offered only to exceptional players (MVPs), then exceptional player performance is recognized and rewarded, but non-MVP players become disengaged and retention decreases

Engineering Contradiction:
Improveplayer retentionVSAvoidengagement of non-MVP players
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent merges the bonus gameplay experience by allowing non-MVP players to spectate and interact with the MVP's bonus game session. Non-MVP players can vote on game events, purchase items for the MVP, and otherwise participate in the bonus gameplay, combining the recognition of exceptional performance with continued engagement of all players.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system introduces an intermediary layer where non-MVP players can influence the bonus gameplay through voting mechanisms and item purchases. This intermediary system allows non-MVP players to affect game events without directly controlling the MVP's actions, maintaining their engagement while preserving the MVP's special status.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If all players are given equal participation opportunities, then overall player engagement increases, but exceptional player performance is not sufficiently recognized or rewarded

Engineering Contradiction:
Improveoverall player engagementVSAvoidrecognition of exceptional performance
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent applies local quality by giving different levels of participation rights to different player groups. MVPs receive full control and rewards for their exceptional performance, while non-MVP players receive limited interactive capabilities (voting, item purchasing) that allow engagement without equalizing the experience. Each player group receives quality appropriate to their role.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system dynamically adjusts player roles and capabilities based on performance. Players transition from regular gameplay to bonus gameplay based on whether they achieved MVP status, with their interaction permissions and rewards dynamically adjusted accordingly. The system remains flexible in assigning different engagement modes to different players.

Inventive Principle:
Principle #15Dynamics

3Reliability

If bonus gameplay is made accessible to all players, then player retention improves, but the incentive for exceptional performance is reduced

Engineering Contradiction:
Improveplayer retentionVSAvoidincentive for exceptional performance
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent implements partial action by allowing non-MVP players to participate in bonus gameplay in a limited capacity. They can vote on events and purchase items, but they do not receive the full rewards or control that MVPs receive. This partial participation maintains their engagement and retention while preserving the incentive structure for exceptional performance.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system creates asymmetry in the bonus gameplay experience between MVPs and non-MVP players. While both groups can participate, the rewards, control levels, and influence on game events are asymmetrically distributed, with MVPs receiving superior benefits that maintain the incentive for exceptional performance while still allowing non-MVP engagement.

Inventive Principle:
Principle #4Asymmetry

Data Source

PatentUS11806626B2Systems and methods for incentivizing player participation in bonus game play sessions
Publication Date: 2023.11.07 ACTIVISION PUBLISHING INC
  • US11806626B2 patent drawing
  • US11806626B2 patent drawing
  • US11806626B2 patent drawing

AI summary

Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.