Bonus Target Determination for Multiplayer Game Participation

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Solution Overview

Problem

Advanced players are less motivated to participate in multiplayer games with beginner players, as the experience is lackluster for the advanced player, and beginner players struggle to clear the game on their own.

Innovation Solution

A program that determines a multiplayer game as a 'bonus target' when a second player's predetermined parameter (such as rank) is higher than that of a first player, displaying a participation button indicating this, allowing the second player to participate, and granting bonuses based on predetermined conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If advanced players are requested to participate in multiplayer games with beginner players, then beginner players can clear the game more easily, but advanced players are less motivated to participate due to lackluster experience

Engineering Contradiction:
Improvegame clearing rateVSAvoidplayer motivation
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent introduces a bonus parameter system where advanced players receive in-game bonuses (such as virtual currency, items, or experience points) for participating in multiplayer games with beginner players. This changes the incentive structure by adding a new parameter (bonus rewards) that compensates advanced players for the reduced challenge, thereby maintaining their motivation while enabling beginner players to clear games more successfully.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent converts the potential harm (advanced players being under-challenged) into a benefit by framing participation in beginner games as an opportunity to earn bonuses. The system identifies when an advanced player joins a beginner player's game and automatically grants bonuses, transforming what would be a negative experience into a rewarding one.

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

2Adaptability or versatility

If beginner players play alone, then they maintain independence, but they struggle to clear the game

Engineering Contradiction:
ImproveindependenceVSAvoidgame clearing rate
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces an intermediary matching system that connects beginner players with advanced players based on game difficulty and player skill levels. This intermediary mechanism facilitates cooperative play without removing the beginner player's agency, as they can still make gameplay decisions while receiving assistance from the matched advanced player.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If the system identifies bonus target games and displays participation buttons, then advanced player motivation increases, but system complexity increases

Engineering Contradiction:
Improveplayer motivationVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements a self-service bonus system where the game automatically identifies when an advanced player is participating in a beginner player's game and automatically grants the appropriate bonus without requiring manual intervention. The system monitors game parameters, identifies bonus-eligible scenarios, and distributes rewards automatically, minimizing the complexity burden on players while maintaining the motivational incentive structure.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250135358A1Program, information processing device, method, and system
Publication Date: 2025.05.01 CYGAMES INC
  • US20250135358A1 patent drawing
  • US20250135358A1 patent drawing
  • US20250135358A1 patent drawing

AI summary

At least one of the information processing devices functions as a bonus target determination unit for determining that a multiplayer game of a first player is a bonus target when a predetermined parameter of a second player is greater than the predetermined parameter of the first player and a difference between the predetermined parameter of the second player and the predetermined parameter of the first player is equal to or greater than a predetermined value; and at least one of the information processing devices functions as a display determination unit for determining to display a first multiplayer game participation button associated with the multiplayer game, being the bonus target, of the first player in a manner indicating that the multiplayer game of the first player is the bonus target in a display region of a multiplayer game participation button associated with the second player.