Dynamic Isolation of Bot Avatars in Interactive Communication

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Solution Overview

Problem

The presence of bots in interactive communication environments, such as virtual reality, can degrade user experience, increase resource demands, and lead to the spread of malware, as existing technologies lack effective methods to isolate and authenticate potential bots.

Innovation Solution

A computer-implemented method and system that dynamically create a temporary isolated environment for potential bots, disable their permissions, and present an authentication inquiry to determine if the avatar is controlled by a human or a non-human entity, thereby isolating and authenticating potential bots.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If bots are allowed to access the interactive communication environment freely, then the environment remains open and accessible, but user experience degrades and system resources are consumed

Engineering Contradiction:
ImproveAccessibility of interactive communication environmentVSAvoidUser experience quality
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system segments the interactive communication environment into two distinct spaces: a main communication environment for authenticated users and a temporary isolated environment for potential bots. This segmentation allows the system to maintain overall accessibility while isolating potentially harmful elements, thus resolving the contradiction between open access and user experience quality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The temporary isolated environment acts as an intermediary space between the external network and the main interactive communication environment. Potential bots are first placed in this intermediate zone where they can be authenticated without directly impacting the main environment, thereby preserving user experience while maintaining accessibility.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If bots are allowed to operate in the interactive communication environment, then communication capacity increases, but system resources are depleted

Engineering Contradiction:
ImproveCommunication capacityVSAvoidSystem resource consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary authentication of potential bots in the temporary isolated environment before allowing them to access the main communication environment. This preliminary action ensures that only authenticated entities consume system resources in the main environment, thereby maintaining communication capacity while controlling resource consumption.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If bots are permitted in the interactive communication environment, then network traffic increases, but malware spread risk increases

Engineering Contradiction:
ImproveNetwork traffic volumeVSAvoidMalware spread risk
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The system extracts potential bots from the main interactive communication environment and places them in a separate temporary isolated environment for authentication. This extraction removes the harmful factor (unauthenticated bots) from the main environment while still allowing network traffic to flow, thus increasing productivity without exposing the system to malware spread risk.

Inventive Principle:
Principle #2Taking out (Extraction)

4Reliability

If authentication inquiries are implemented for all avatars, then security improves, but operation complexity increases

Engineering Contradiction:
ImproveSecurity levelVSAvoidAuthentication process complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system applies authentication inquiries selectively rather than universally - only to avatars identified as potential bots based on specific criteria (new avatars, avatars with suspicious behavior patterns). This localized application of authentication maintains high security levels while avoiding the operational complexity that would result from authenticating all avatars.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12277215B2Dynamic creation of temporary isolated environment in an interactive communication environment
Publication Date: 2025.04.15 KYNDRYL INC
  • US12277215B2 patent drawing
  • US12277215B2 patent drawing
  • US12277215B2 patent drawing

AI summary

Embodiments relate to dynamic creating a temporary isolated environment in an interactive communication environment for potential bots. In response to identifying that an avatar accessing the interactive communication environment is being controlled by a non-human entity, the avatar is dynamically placed in an isolated virtual environment. Permission of the avatar are disabled in the isolated virtual environment. An authentication inquiry is presented to the avatar identified as being controlled by the non-human entity. A location is transferred for the avatar identified as being controlled by the non-human entity, based on a user response to the authentication inquiry.