Rounded Bounce Game Piece with High-Bounce Rubber Bottom

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Solution Overview

Problem

Existing games that involve landing objects in holes or recesses often lack excitement and challenge due to predictable trajectories and lack of interactive elements, particularly in indoor settings.

Innovation Solution

Design of high-bounce game pieces with a rounded, half-spherical bottom made of high-bounce rubber and a lightweight, cylindrical top made of EVA foam, allowing for unique flipping actions and upright stance, enabling players to bounce them into targets with varying values and configurations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If game pieces are designed with predictable trajectories for easy landing, then ease of operation is improved, but excitement and challenge are worsened

Engineering Contradiction:
Improveease of landing game pieceVSAvoidlack of excitement and challenge
Core Design Contradiction:
Ease of operationVSObject-generated harmful factors

Solution Approach 1:

The game piece is designed with a rounded bottom that causes it to rotate and flip during bouncing, transforming a static landing into a dynamic unpredictable motion. This dynamic behavior creates excitement and challenge while still allowing players to control the general direction and outcome of the bounce.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The rounded bottom of the game piece is specifically designed to create flipping action during bouncing. The curved surface interacts with the table surface to generate rotational motion, making each bounce unique and unpredictable, thereby increasing excitement and challenge.

Inventive Principle:
Principle #14Spheroidality (Curvature)

2Stability of the object's composition

If game pieces are made to remain upright for stability, then stability is improved, but interactive elements and bouncing action are worsened

Engineering Contradiction:
Improveupright stance stabilityVSAvoidbouncing action and flipping
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The game piece maintains upright stability during normal conditions but dynamically flips and rotates during bouncing action. The rounded bottom design allows the piece to pivot and flip mid-air, creating interactive bouncing behavior while returning to an upright stance after each bounce sequence.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game piece exhibits periodic flipping and rotating motion during each bounce sequence, then returns to a stable upright position. This periodic action of flipping followed by stabilization creates engaging interactive elements while maintaining overall stability throughout the game.

Inventive Principle:
Principle #19Periodic action

3Ease of operation

If game pieces use simple trajectories for easy play, then ease of operation is improved, but skill-based challenge is worsened

Engineering Contradiction:
Improveease of playVSAvoidskill-based challenge
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The flipping and rotating motion of the game piece during bouncing creates unpredictable trajectories that require players to develop skill and intuition. Players must anticipate the flip direction and timing, adding skill-based challenge while keeping the overall gameplay simple and accessible.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game piece provides visual feedback through its flipping and rotating motion, allowing players to observe and learn from each bounce. This feedback mechanism enables players to develop skills and strategies by watching and analyzing the unpredictable motion patterns.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The game pieces provide a dynamic and skill-based gameplay experience, allowing for multiple play variations and scoring systems, enhancing player engagement and competition through unpredictable bounces and adjustable target configurations.

Implementation Method 1

The bottom of the game piece is rounded, preferably a half-sphere made out of a high-bounce rubber material

Methodology Applied
Scientific EffectElasticity: Elasticity

Implementation Method 2

The top of the game piece is considerably taller than the bottom and is made from an ultra-lightweight material such as EVA foam

Methodology Applied
Scientific EffectMaterial density:

Implementation Method 3

one or more game pieces are bounced on a flat surface (e.g. a table) toward a target

Methodology Applied
Scientific EffectGravitation: Gravitation

Data Source

PatentUS11766606B1Flipping bounce game
Publication Date: 2023.09.26 BRATTESANI ROBERT J
  • US11766606B1 patent drawing
  • US11766606B1 patent drawing
  • US11766606B1 patent drawing

AI summary

A bounce game played on a table or other surface includes a series of game pieces, each with a rounded bottom section with rounded surface downward, of a high-bounce rubber material. Secured to the top of the bottom section is a top section of very lightweight material. In a preferred form the bottom section of the game piece comprises at least about seventy percent of the total weight of the game piece. The game piece when placed on a surface will wobble but not topple over. Players toss a game piece down against the table such that the game piece bounces forward, with the object being to land it in a container such as a drinking glass on the table. To win a game is to be most successful at bouncing game pieces into the glass.