Sport Augmentation System for Bowling Path Prediction
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Solution Overview
Problem
Traditional sports viewing experiences, such as bowling, can be dull for spectators and players due to the lack of engagement and interaction, as experienced bowlers often repeat the same throws, leading to a lack of excitement and accessibility.
Innovation Solution
A sport augmentation system utilizing computer vision, augmented reality, and internet services to analyze and predict the path of a bowling ball, providing interactive and immersive experiences by overlaying predicted paths on displays, allowing virtual competitions, and incorporating haptic feedback to change the ball's movement based on virtual obstacles.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional sports viewing is used, then simplicity is maintained, but viewer engagement and excitement deteriorate
Solution Approach 1:
The system segments the sports viewing experience into multiple components: computer vision for ball tracking, augmented reality for visual overlays, and data analytics for path prediction. Each component handles a specific function, allowing the complex system to be managed through modular segments that can be independently optimized and maintained.
Solution Approach 2:
The patent introduces an intermediary computing system that acts as a mediator between the physical sports environment and the viewer's experience. This intermediary processes raw video feeds, generates augmented reality content, and delivers enhanced viewing information, thereby resolving the contradiction by hiding system complexity behind a simple user interface.
2Adaptability or versatility
If experienced bowlers repeat the same throws, then consistency is maintained, but excitement and accessibility deteriorate
Solution Approach 1:
The system performs preliminary analysis of bowler mechanics, ball trajectory, and lane conditions before the ball reaches the pins. By predicting the ball path and analyzing throw characteristics in advance, the system provides real-time feedback and analytics that enhance viewer understanding and engagement, compensating for the lack of throw variety.
Solution Approach 2:
The patent implements feedback mechanisms that provide real-time analytics to viewers about ball path predictions, lane condition assessments, and bowler performance metrics. This feedback loop transforms repetitive throws into engaging content by continuously providing new analytical insights and visualizations, thereby maintaining excitement without requiring throw variety.
3Adaptability or versatility
If path prediction is performed, then viewer engagement is improved, but measurement precision requirements increase
Solution Approach 1:
The system transitions from two-dimensional video analysis to three-dimensional path reconstruction by incorporating depth information and spatial coordinates. This dimensional enhancement allows for more accurate ball path prediction while maintaining viewer engagement, as the 3D visualizations provide intuitive understanding of ball trajectory and lane interaction.
Solution Approach 2:
The patent dynamically adjusts measurement parameters based on lane conditions, ball type, and bowler style. By changing parameters such as friction coefficients, rotation rates, and deceleration factors, the system optimizes measurement precision for different throwing scenarios while providing consistent engaging content across varied bowling conditions.
Data Source
AI summary
The present disclosure generally relates to sport augmentation systems. For example, aspects of the present disclosure include systems and techniques for assessing a path of a ball during a sporting session to be used to augment a sporting experience. On example method includes receiving one or more frames capturing image data associated with movement of a ball on a surface during a sporting session, determine a state associated with throwing the ball based on the one or more frames, perform an assessment of the surface on which the ball is thrown, predict a path of the ball as thrown on the surface based on the state associated with the ball and the assessment of the surface, and output an indication of the path to be displayed on a display element.


