Bowling Scoring System with Synchronized Audio Video Lighting
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Solution Overview
Problem
Current bowling systems lack an integrated solution to enhance the interactive experience through real-time interaction with audio, video, and architectural lighting, failing to provide a comprehensive and immersive environment based on bowling events.
Innovation Solution
A management system that includes a processing device and a non-transitory computer-readable medium, storing programming instructions to detect trigger events such as strikes or high scores, and execute associated special effects like video projections, lighting, and audio responses, utilizing sensors and tracking tags to provide an immersive experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional bowling scoring systems are used, then the basic scoring function is maintained, but the interactive experience and immersion are insufficient
Solution Approach 1:
The patent combines multiple previously separate systems (scoring system, architectural lighting, audio system, video projection system) into an integrated interactive bowling system. The scoring system now simultaneously controls lighting effects, audio responses, and video projections based on bowling events, creating a unified system that delivers comprehensive interactive experiences without requiring separate complex systems for each function.
Solution Approach 2:
The scoring system has been transformed into a multi-functional control hub that not only calculates scores but also triggers and coordinates various special effects including lighting changes, audio playback, and video projections. This universal system handles diverse functions through a single integrated platform, reducing overall system complexity while enhancing adaptability.
2Adaptability or versatility
If multiple special effect components are integrated, then the immersive experience is enhanced, but the system complexity increases
Solution Approach 1:
The patent introduces a central controller as an intermediary component that manages communication between the scoring system and various special effect components (lighting, audio, video). This mediator coordinates triggers and responses, simplifying the integration complexity by providing a standardized interface between different subsystems rather than requiring direct complex connections between all components.
Solution Approach 2:
The system is divided into modular segments: the scoring system, architectural lighting system, audio system, video projection system, and special effect components. Each segment operates independently but can be triggered and coordinated by the scoring system, allowing for easier maintenance, troubleshooting, and adaptation of individual components without affecting the entire system.
3Speed
If real-time monitoring and trigger detection are implemented, then the responsiveness to bowling events is improved, but the detection and measurement difficulty increases
Solution Approach 1:
The scoring system inherently monitors bowling events as part of its basic scoring function. Rather than requiring separate detection systems, the existing scoring infrastructure automatically detects triggers such as strikes, spares, and gutter balls, and immediately activates corresponding special effects. This self-service approach leverages existing capabilities to achieve real-time responsiveness without adding complex detection mechanisms.
Data Source
AI summary
An interactive bowling system using scoring systems and/or other computer infrastructures which interact with visual and/or audio effects within the bowling center. The system includes a management system having stored therein instructions to provide special effects associated with one or more events to one or more special effects components. Upon an occurrence of an event, the management system: determines that the occurrence of the event is associated with one or more special effects; and provides the instructions to the one or more special effects components to effectuate the special effects associated with the one or more events.


