Bowling Scoring System with Synchronized Audio Video Lighting

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Solution Overview

Problem

Current bowling systems lack an integrated solution to enhance the interactive experience through real-time interaction with audio, video, and architectural lighting, failing to provide a comprehensive and immersive environment based on bowling events.

Innovation Solution

A management system that includes a processing device and a non-transitory computer-readable medium, storing programming instructions to detect trigger events such as strikes or high scores, and execute associated special effects like video projections, lighting, and audio responses, utilizing sensors and tracking tags to provide an immersive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional bowling scoring systems are used, then the basic scoring function is maintained, but the interactive experience and immersion are insufficient

Engineering Contradiction:
Improveinteractive experienceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple previously separate systems (scoring system, architectural lighting, audio system, video projection system) into an integrated interactive bowling system. The scoring system now simultaneously controls lighting effects, audio responses, and video projections based on bowling events, creating a unified system that delivers comprehensive interactive experiences without requiring separate complex systems for each function.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The scoring system has been transformed into a multi-functional control hub that not only calculates scores but also triggers and coordinates various special effects including lighting changes, audio playback, and video projections. This universal system handles diverse functions through a single integrated platform, reducing overall system complexity while enhancing adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple special effect components are integrated, then the immersive experience is enhanced, but the system complexity increases

Engineering Contradiction:
Improveimmersive experienceVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a central controller as an intermediary component that manages communication between the scoring system and various special effect components (lighting, audio, video). This mediator coordinates triggers and responses, simplifying the integration complexity by providing a standardized interface between different subsystems rather than requiring direct complex connections between all components.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system is divided into modular segments: the scoring system, architectural lighting system, audio system, video projection system, and special effect components. Each segment operates independently but can be triggered and coordinated by the scoring system, allowing for easier maintenance, troubleshooting, and adaptation of individual components without affecting the entire system.

Inventive Principle:
Principle #1Segmentation

3Speed

If real-time monitoring and trigger detection are implemented, then the responsiveness to bowling events is improved, but the detection and measurement difficulty increases

Engineering Contradiction:
Improveresponse speedVSAvoidtrigger event detection
Core Design Contradiction:
SpeedVSDifficulty of detecting and measuring

Solution Approach 1:

The scoring system inherently monitors bowling events as part of its basic scoring function. Rather than requiring separate detection systems, the existing scoring infrastructure automatically detects triggers such as strikes, spares, and gutter balls, and immediately activates corresponding special effects. This self-service approach leverages existing capabilities to achieve real-time responsiveness without adding complex detection mechanisms.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12005341B2Interaction of audio, video, effects and architectural lighting with bowling scoring system and methods of use
Publication Date: 2024.06.11 DFX SOUND VISION
  • US12005341B2 patent drawing
  • US12005341B2 patent drawing
  • US12005341B2 patent drawing

AI summary

An interactive bowling system using scoring systems and/or other computer infrastructures which interact with visual and/or audio effects within the bowling center. The system includes a management system having stored therein instructions to provide special effects associated with one or more events to one or more special effects components. Upon an occurrence of an event, the management system: determines that the occurrence of the event is associated with one or more special effects; and provides the instructions to the one or more special effects components to effectuate the special effects associated with the one or more events.