Spring-Mounted Boxing Dummy for Realistic Virtual Sparring

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Solution Overview

Problem

There is a lack of products that allow users to virtually compete against current and past boxing champions, and existing training equipment is unstable and unrealistic, leading to joint fractures and inaccurate aiming.

Innovation Solution

A boxing apparatus with a mount, adjustable frame, and a boxing dummy equipped with springs and sensors to simulate realistic fights, along with a smartphone app to manage matches and store player attributes, allowing virtual competitions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional boxing training targets are used, then users can practice boxing moves, but the targets move, fall over and wing back and forth creating an unrealistic fight experience and leading to inaccurate aim

Engineering Contradiction:
Improvetarget stabilityVSAvoidrealism of fight experience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent applies dynamics by making the dummy head and body movable through spring mechanisms that allow realistic movement in response to punches. The head is mounted on a spring-loaded mechanism that enables it to move backward and rotate when struck, while the body can also move and rotate, creating a dynamic training experience that simulates real fight conditions while maintaining stability through controlled mechanical movement

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent uses copying by creating a mechanical replica of a boxer's head and body that mimics the physical characteristics and movement patterns of a real opponent. The dummy includes facial features, hair, and body proportions that replicate a human boxer, providing a realistic training target that accurately represents the opponent being trained against

Inventive Principle:
Principle #26Copying

2Stability of the object's composition

If rigid mounting structures are used for boxing dummies, then the structure is stable, but it creates unrealistic fight experience and may fracture user joints

Engineering Contradiction:
Improvemount stabilityVSAvoidjoint stress and fractures
Core Design Contradiction:
Stability of the object's compositionVSObject-affected harmful factors

Solution Approach 1:

The patent applies beforehand cushioning by incorporating spring mechanisms and shock-absorbing materials in the dummy's construction. The spring-loaded head and body mounting systems absorb impact forces before they reach the user, reducing the risk of joint fractures. The mechanical design includes built-in cushioning elements that mitigate harmful forces while maintaining structural integrity

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

Solution Approach 2:

The patent uses parameter changes by varying the stiffness and damping characteristics of the spring mechanisms throughout the dummy structure. Different areas of the dummy have different compliance parameters - the head allows greater movement for safety, while critical structural points maintain appropriate rigidity. This gradient of mechanical parameters optimizes both safety and realism

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If current boxing training equipment is used, then users can train boxing techniques, but there is no way to compete against current and past boxing champions

Engineering Contradiction:
Improvetraining capabilityVSAvoidability to compete against champions
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies universality by designing the dummy with multiple functions: it serves as both a traditional training target for learning techniques and a competitive opponent through its AI-controlled behavior. The system can adapt to different training goals and compete against various virtual champions, making it a multi-functional device that combines training and competition capabilities in one apparatus

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Provides a lifelike boxing experience, reduces joint stress, and enables accurate training by simulating fights with past champions, while adjusting to user height and absorbing impact.

Implementation Method 1

A mount supports springs to the boxing dummy. A frame is attached to the mount via the springs.

Methodology Applied
Scientific EffectSpring: Spring

Implementation Method 2

The boxing apparatus includes a boxing dummy with a head and shoulders and a speaker in the head and a left hand paddle and a right hand paddle each attached to the shoulders via a spring concentric to a rod

Methodology Applied
Scientific EffectElasticity: Elasticity

Data Source

PatentUS12521616B2Boxing dummy game
Publication Date: 2026.01.13 SLADE DANIEL
  • US12521616B2 patent drawing
  • US12521616B2 patent drawing
  • US12521616B2 patent drawing

AI summary

The boxing dummy game allows users to engage with the current and former sports champions and specifically, boxing legends within an apparatus and a gaming app. Furthermore, a player boxer matches a remote player boxer through the boxing apparatus in a wireless communication with a remote boxing apparatus. Therefore, a match comprises the player boxer's hand speed vs. the remote player boxer's hand speed and the latter larger than the former indicated by a yell sound from the head speaker. Applications of the present disclosure include a boxing dummy represented by an icon and the attribute box and connections there between are virtual and matches are managed by a cell phone application and non-transient computer circuits.