Boxing Motion System with Body Sensor Feedback

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Solution Overview

Problem

Existing boxing video games lack an interactive and instructive platform that effectively simulates the movements of past and present boxing champions, failing to provide a comprehensive training tool that is both fun and informative for budding pugilists and enthusiasts.

Innovation Solution

A video game and platform system equipped with interactive tutorial software and body sensors that simulate boxing movements of past and present champions, providing real-time feedback and suggestions to improve player coordination and technique by evaluating and replicating the movements of renowned boxers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If boxing video games use standard motion tracking, then basic gameplay is functional, but they fail to provide comprehensive training instruction and movement evaluation

Engineering Contradiction:
Improvetraining instruction qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system segments boxing training into discrete movement components (stance, footwork, punches, blocks) and evaluates each separately using body sensors positioned on specific body parts. This segmentation allows comprehensive training instruction without requiring overly complex system architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements real-time feedback mechanisms where body sensors continuously monitor player movements and provide immediate corrective guidance. This feedback loop enhances training reliability by continuously evaluating and correcting technique, while the digital implementation keeps system complexity manageable.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If the system simulates movements of multiple boxing champions, then training comprehensiveness improves, but the complexity of movement libraries and data management increases

Engineering Contradiction:
Improvetraining style varietyVSAvoidmovement library complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system creates digital copies of champion boxers' signature movements and fighting styles, storing them as reusable movement templates. This allows the system to offer diverse training styles based on multiple champions without requiring physical presence or overly complex simulation mechanisms.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The body sensor system and evaluation algorithms are designed to be universal, capable of tracking and evaluating movements across different boxing styles and champions using the same core technology platform. This multi-functionality achieves training versatility without proportionally increasing system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If real-time movement evaluation and feedback is provided, then player technique improvement accelerates, but processing requirements and system responsiveness demands increase

Engineering Contradiction:
Improveskill acquisition rateVSAvoidprocessing energy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system focuses evaluation on key critical movements and techniques rather than analyzing every aspect of player motion. This partial action approach provides sufficient feedback for skill improvement while reducing processing energy consumption by concentrating computational resources on the most important training metrics.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10025974B1Boxing motion system and method
Publication Date: 2018.07.17 FELDER WILLIAM
  • US10025974B1 patent drawing
  • US10025974B1 patent drawing
  • US10025974B1 patent drawing

AI summary

Boxing video game and monitor system for one or more players. In this system, video game/platform has interactive tutorial software on sport of boxing configured to simulate boxing movements of past and present boxing champions. One or more body sensors in this system attach to one or more body parts of one or more players. One or more body sensors evaluate player video directed movements and make suggestions to improve movements of one or more players when one or more players are replicating the boxing movements of past and present boxing champions.