Wearable Boxing Vest Wireless Score Tracking
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Solution Overview
Problem
Current gaming technologies lack immersive and interactive boxing experiences that provide real-time feedback and scorekeeping, especially for multiple game modes, while being portable and cost-effective.
Innovation Solution
A boxing game system comprising wearable vests with wireless communication and lightable target pads that pair with each other, allowing players to engage in various game modes, including boxing, training, and target modes, with audio feedback and score tracking without additional devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If wearable vests with wireless communication and sensors are used, then real-time feedback and scorekeeping are provided, but device complexity increases
Solution Approach 1:
The patent combines multiple functions (scorekeeping, round tracking, feedback delivery, and game mode management) into a single integrated wearable vest system. The controller within the vest coordinates sensors, audio outputs, and wireless communication in one unified device, eliminating the need for separate scoring devices and simplifying the overall system architecture.
Solution Approach 2:
The wearable vest is designed to perform multiple functions: detecting punches through sensors, tracking scores, managing multiple game modes (boxing, training, target modes), providing audio feedback, and wireless communication. This multi-functional design reduces the number of separate devices needed and simplifies the system while maintaining comprehensive functionality.
2Reliability
If multiple sensors and wireless communication components are integrated into wearable vests, then real-time feedback is provided, but manufacturing cost increases
Solution Approach 1:
The vest uses multi-functional components that perform multiple tasks. For example, the wireless transceiver handles both data transmission and communication protocols, while the controller manages sensors, audio output, and game logic. This reduces the total component count and simplifies manufacturing processes.
Solution Approach 2:
The system employs adjustable sensitivity parameters for the sensors and configurable feedback thresholds. This allows the same hardware to adapt to different game modes and user preferences without requiring multiple sensor types or complex calibration equipment, simplifying manufacturing while maintaining feedback accuracy.
3Weight of moving object
If lightweight wearable vests are used, then portability is improved, but sensor detection precision may deteriorate
Solution Approach 1:
The sensors are configured with adjustable sensitivity parameters that can be optimized for lightweight vest construction. The system adapts detection thresholds and sensitivity levels to compensate for the reduced mass and structural differences in lightweight materials, maintaining punch detection accuracy without requiring heavy vest construction.
Solution Approach 2:
The vest incorporates sensors at specific strategic locations where punch impacts are most likely to occur. By concentrating sensing capability at these critical points rather than distributing sensors uniformly throughout the vest, the system maintains high detection precision while minimizing overall weight and material usage.
Data Source
AI summary
The present invention provides a gaming system for playing a boxing inspired game. The gaming device includes two vests that communicate with each other and keep score via wireless technology. The game is played by two players at a time with the general objective being for a player to hit their opponent's vest as many times as possible within the designated time period. The device allows players to engage in three different modes. Score tracking is announced by audio and does not require any additional devices for viewing the score.


