Braille Chording Accessory for Game Controller Accessibility

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Solution Overview

Problem

Game controllers are challenging for visually-impaired or blind users due to their complex operation and inability to provide accessible input and output methods, as existing solutions inadequately translate game text and audio into braille, limiting accessibility in gaming experiences.

Innovation Solution

A braille chording accessory for game controllers that includes a braille display and paddles, allowing users to input and output braille characters, translating game text and audio into tactile braille for reading and inputting, with a design that fits standard hand sizes and customizable for user preference, using electronic circuits and sensors to detect touch forces and translate signals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If standard game controller controls are used, then device complexity is reduced and ease of manufacture is improved, but accessibility for visually-impaired users deteriorates

Engineering Contradiction:
Improveaccessibility for visually-impaired usersVSAvoidcontroller structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The controller is divided into distinct functional zones: standard controls for able-bodied users and braille-specific controls for visually-impaired users. The braille display module and braille input paddles are separate attachable components that segment the controller into modular units, allowing each user type to access their specialized controls without interference.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Braille translators serve as intermediary devices that convert visual game text and audio information into tactile braille representations. These translators mediate between the game system and visually-impaired users, translating inaccessible visual information into accessible tactile form through the braille display module.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If braille display and input controls are added, then accessibility for visually-impaired users is improved, but device complexity increases

Engineering Contradiction:
Improveaccessibility compatibilityVSAvoidcontroller structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The controller design incorporates universal functionality by integrating both standard controls and braille-specific controls into a single device. The braille display module and braille paddles can be attached to enable braille functionality, while the standard controls remain available for all users, making the controller universally accessible to different user types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The controller configuration is dynamic and adaptable rather than fixed. Braille components can be attached or removed based on user needs, allowing the controller to dynamically adjust its functionality. The system can switch between standard mode and braille mode depending on which components are present and which user type is operating it.

Inventive Principle:
Principle #15Dynamics

3Loss of information

If existing braille translation solutions are used, then accessibility is partially improved, but information completeness deteriorates due to inadequate translation of game text and audio

Engineering Contradiction:
Improvegame text and audio information completenessVSAvoidbraille input and output capability
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

Braille translators act as intermediary devices that bridge the gap between visual game content and tactile braille output. They translate game text and audio information into braille characters displayed on the braille display module, preserving information completeness by converting all visual information into accessible tactile form rather than losing any game content.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system replaces visual information delivery mechanisms with tactile braille mechanisms. Instead of relying on visual displays and audio alone, the system substitutes these with a braille display module that provides tactile feedback, and braille paddles that provide tactile input capability, thereby substituting mechanical tactile systems for visual and auditory systems.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS10384137B2Braille chording accessory for a game controller
Publication Date: 2019.08.20 MICROSOFT TECHNOLOGY LICENSING LLC
  • US10384137B2 patent drawing
  • US10384137B2 patent drawing
  • US10384137B2 patent drawing

AI summary

The present disclosure describes a braille chording accessory for a game controller that includes a housing sized to be removably received by a handheld game controller, a plurality of paddles arranged as a braille cell on the housing, and a control circuit to translate a touch force applied to at least a portion of the plurality of paddles into individual braille characters.