Haptic Braille Game Controller for Visually Impaired Users

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Solution Overview

Problem

Game controllers are challenging for visually-impaired or blind users due to their reliance on complex graphics and limited audible feedback, making it difficult for them to interact with video games effectively.

Innovation Solution

A game controller system that includes a Braille accessory providing tactile input and output capabilities, allowing users to interact with games through Braille characters and haptic feedback, enabling accessible gameplay for visually-impaired individuals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If game controllers use complex graphics and limited audible feedback, then the gaming experience is enhanced for visually-impaired users, but the controller becomes harder to operate effectively

Engineering Contradiction:
Improveease of operationVSAvoidinformation accessibility
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent introduces a Braille display accessory as an intermediary device that translates visual game information into tactile Braille characters. This mediator bridges the gap between the visual game output and the tactile sensing capabilities of visually-impaired users, allowing them to perceive game information without modifying the core game graphics or audio systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces visual and auditory information channels with a tactile mechanical system. The Braille display uses raised pins that can be physically felt by the user's fingers, substituting the optical and acoustic sensing pathways with mechanical touch sensing, thereby making game information accessible through tactile perception.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of information

If a Braille accessory is added to provide tactile output, then information accessibility is improved, but device complexity increases

Engineering Contradiction:
Improveinformation accessibilityVSAvoiddevice complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent separates the Braille display functionality from the main game controller system. The Braille accessory operates as an independent module that receives digital data from the game system and independently converts it to tactile output. This segmentation allows the core controller to remain simple while the accessibility feature is added as a separate, specialized component.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The Braille display acts as an intermediary layer between the game system and the user, handling the complexity of information translation internally. It receives simple digital data signals from the game and manages the complex task of converting various types of game information (text, dialogue, notifications) into appropriate Braille representations, shielding the user and main system from this complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The Braille accessory enables visually-impaired users to engage with video games by translating game text and audio into tactile Braille output and accepting Braille input, enhancing accessibility and gameplay experience.

Implementation Method 1

a piezo structure may be in communication with a deformable surface, e.g., pins, bumps, etc.

Methodology Applied
Scientific EffectPiezoelectric effect: Piezoelectric Effect

Data Source

PatentUS10322336B2Haptic braille output for a game controller
Publication Date: 2019.06.18 MICROSOFT TECHNOLOGY LICENSING LLC
  • US10322336B2 patent drawing
  • US10322336B2 patent drawing
  • US10322336B2 patent drawing

AI summary

A game controller with haptic Braille chording capability. While a conventional game controller are geared to sighted players, the disclosed controller configurations include various adaptations that provide alternative input and outputs to facilitate game play by sight-impaired or blind users, as well as other users knowledgeable of Braille. A number of paddles may be arranged on a game controller housing so that a player may engage selected ones of the paddles to enable encoding braille characters using the paddles. This input may be used to control a game, enter text into a chat session or take any other action desired. The converse may also occur, where a combination of the paddles may provide haptic feedback detectable by a user holding a game controller so that the paddles encode braille output (or other data), allowing a user to receive output simply by contact with the paddles.