Brain Activity Sensor for Head-Mounted Device Control
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Solution Overview
Problem
Existing head-mounted devices for augmented reality, such as augmented reality glasses, face challenges in efficient and error-free control methods, often relying on voice recognition or manual input which can lead to delays and inaccuracies.
Innovation Solution
A method and system that utilize a brain activity sensor in a head-mounted device to detect pre-defined brain activity patterns associated with user commands, allowing users to select objects in their field of view without physical interaction, and trigger actions related to those selections.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If voice recognition or manual input is used to control head-mounted devices, then the user interface can be operated, but delays and errors occur in controlling the device
Solution Approach 1:
The patent replaces mechanical input methods (voice recognition, manual buttons) with a brain-computer interface that directly detects neural signals. The EEG sensor array captures electrical activity from the user's scalp, and signal processing algorithms identify specific brain patterns corresponding to selection commands, eliminating the need for intermediate mechanical or vocal transmission steps that cause delays and errors.
Solution Approach 2:
The patent introduces an intermediary signal processing system between the user's brain and the head-mounted device controller. The EEG sensors capture raw neural signals, which are then processed through filtering, feature extraction, and pattern recognition algorithms to generate clean control commands. This intermediary processing layer filters out noise and ambiguity that would otherwise cause control errors and delays.
2Ease of operation
If traditional tactile interfaces are used, then direct user manipulation is possible, but the user must maintain physical contact with the interface
Solution Approach 1:
The patent completely replaces the mechanical tactile interface system with a neurophysiological detection system. Instead of requiring physical contact with buttons, knobs, or touchscreens, the system uses EEG sensors to detect electrical potentials generated by neuronal activity in the user's scalp, translating neural patterns directly into interface control commands without any mechanical intermediary.
Solution Approach 2:
The patent enables the user's own brain to serve as the control interface. The EEG sensors detect endogenous neural signals that the user generates naturally when thinking about or focusing on selecting an object. The system processes these self-generated signals to automatically produce control commands, eliminating the need for external physical interface components that the user must manually operate.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables seamless and accurate control of head-mounted devices by allowing users to select objects and trigger actions through brain activity patterns, reducing delays and errors associated with traditional control methods.
Implementation Method 1
detecting a pre-defined brain activity pattern of the user using a brain activity sensor of a head-mounted device worn by the user
Data Source
AI summary
A method and a head-mounted device for triggering an action with relation to a selected object in a field of view of a user comprising detecting a pre-defined brain activity pattern of the user using a brain activity sensor of a head-mounted device worn by the user. The pre-defined brain activity pattern expresses a user command to select an object on which a gaze of the user is focused. The method comprises determining a direction of the gaze of the user at a time of the detection of the pre-defined brain activity pattern. The method comprises capturing an image of the field of view of the user at the time of the detection of the pre-defined brain activity pattern. The method comprises providing at least a part of the image to a computing entity, to cause the computing entity to trigger the action with relation to the selected object.


