Brain Activity Sensor for Head-Mounted Device Control

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Solution Overview

Problem

Existing head-mounted devices for augmented reality, such as augmented reality glasses, face challenges in efficient and error-free control methods, often relying on voice recognition or manual input which can lead to delays and inaccuracies.

Innovation Solution

A method and system that utilize a brain activity sensor in a head-mounted device to detect pre-defined brain activity patterns associated with user commands, allowing users to select objects in their field of view without physical interaction, and trigger actions related to those selections.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If voice recognition or manual input is used to control head-mounted devices, then the user interface can be operated, but delays and errors occur in controlling the device

Engineering Contradiction:
Improvecontrol accuracyVSAvoidcontrol delay
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent replaces mechanical input methods (voice recognition, manual buttons) with a brain-computer interface that directly detects neural signals. The EEG sensor array captures electrical activity from the user's scalp, and signal processing algorithms identify specific brain patterns corresponding to selection commands, eliminating the need for intermediate mechanical or vocal transmission steps that cause delays and errors.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces an intermediary signal processing system between the user's brain and the head-mounted device controller. The EEG sensors capture raw neural signals, which are then processed through filtering, feature extraction, and pattern recognition algorithms to generate clean control commands. This intermediary processing layer filters out noise and ambiguity that would otherwise cause control errors and delays.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If traditional tactile interfaces are used, then direct user manipulation is possible, but the user must maintain physical contact with the interface

Engineering Contradiction:
Improveinterface accessibilityVSAvoidphysical interface requirements
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent completely replaces the mechanical tactile interface system with a neurophysiological detection system. Instead of requiring physical contact with buttons, knobs, or touchscreens, the system uses EEG sensors to detect electrical potentials generated by neuronal activity in the user's scalp, translating neural patterns directly into interface control commands without any mechanical intermediary.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent enables the user's own brain to serve as the control interface. The EEG sensors detect endogenous neural signals that the user generates naturally when thinking about or focusing on selecting an object. The system processes these self-generated signals to automatically produce control commands, eliminating the need for external physical interface components that the user must manually operate.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables seamless and accurate control of head-mounted devices by allowing users to select objects and trigger actions through brain activity patterns, reducing delays and errors associated with traditional control methods.

Implementation Method 1

detecting a pre-defined brain activity pattern of the user using a brain activity sensor of a head-mounted device worn by the user

Methodology Applied
Scientific EffectElectroencephalography (EEG):

Data Source

PatentUS12293019B2Method, computer program and head-mounted device for triggering an action, method and computer program for a computing device and computing device
Publication Date: 2025.05.06 SONY GROUP CORP
  • US12293019B2 patent drawing
  • US12293019B2 patent drawing
  • US12293019B2 patent drawing

AI summary

A method and a head-mounted device for triggering an action with relation to a selected object in a field of view of a user comprising detecting a pre-defined brain activity pattern of the user using a brain activity sensor of a head-mounted device worn by the user. The pre-defined brain activity pattern expresses a user command to select an object on which a gaze of the user is focused. The method comprises determining a direction of the gaze of the user at a time of the detection of the pre-defined brain activity pattern. The method comprises capturing an image of the field of view of the user at the time of the detection of the pre-defined brain activity pattern. The method comprises providing at least a part of the image to a computing entity, to cause the computing entity to trigger the action with relation to the selected object.