Brainpath Board Dual Contact Tactile Path Network

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Solution Overview

Problem

Current methods for reorganizing brain synapses through tactile stimulation, such as Braille and piano finger tapping, are limited in their ability to maximize the number of connections and strengthen neural pathways, particularly for individuals with brain injuries or disorders like Alzheimer's and Attention Deficit Hyperactivity Disorder, as they do not effectively utilize the high density of mechanoreceptors on fingertips.

Innovation Solution

A brainpath board with a dual contact path network that simultaneously contacts both sides of the fingers, featuring raised or indented tactile paths with strategically spaced sensory points to maximize mechanoreceptor stimulation, allowing for repetitive and varied tactile stimulation to enhance brain plasticity and cognitive functions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If traditional tactile stimulation methods (Braille, piano finger tapping) are used, then some neural pathway stimulation is achieved, but the high density of mechanoreceptors on fingertips is not effectively utilized, limiting the number of synaptic connections formed

Engineering Contradiction:
Improvenumber of synaptic connectionsVSAvoideffectiveness of mechanoreceptor utilization
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The finger is divided into multiple contact points (thumb, index, middle, ring, and pinky fingers) that can independently contact separate tactile paths. This segmentation allows each finger to stimulate different neural pathways simultaneously, maximizing the utilization of mechanoreceptors across the entire hand and increasing the quantity of synaptic connections formed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The invention transitions from traditional single-path or linear tactile stimulation to a multi-dimensional tactile path network. The network includes multiple tactile paths (first, second, third, and fourth tactile paths) that can be contacted simultaneously by different fingers, adding spatial dimensionality to the stimulation and enabling more comprehensive mechanoreceptor engagement.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Strength

If repetitive tactile stimulation is applied to strengthen synapses, then neural pathway strength increases, but the stimulation must be intensive and comprehensive enough to overcome brain damage associated with disorders like Alzheimer's and ADHD

Engineering Contradiction:
Improveneural pathway strengthVSAvoidcognitive function improvement rate
Core Design Contradiction:
StrengthVSProductivity

Solution Approach 1:

The tactile path network is designed to enable continuous and repetitive tracing motions that stimulate neural pathways without interruption. The interconnected paths allow for seamless transitions between different tactile contacts, maintaining continuous sensory input to the brain and reinforcing synaptic connections through sustained repetitive action.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

Multiple tactile paths are merged into a unified network that can be stimulated simultaneously through coordinated finger movements. This combining of multiple stimulation channels into one integrated system amplifies the overall effect on neural pathways, accelerating cognitive function improvement and overcoming brain damage more effectively than single-path stimulation.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9132059B2Method and apparatus to rewire the brain with finger movements
Publication Date: 2015.09.15 DERRICK PATRICIA
  • US9132059B2 patent drawing
  • US9132059B2 patent drawing
  • US9132059B2 patent drawing

AI summary

The present invention provides a mechanism for reorganization of the brain through tactile stimulation. A board is provided that has a dual contact path for tracing by the user's fingers. The contact can be continuous or intermittent and the paths can be mazes, labyrinths, spirals or any other design to stimulate the brain.