Breath-Tracking User Interface With Particle Feedback for AR/VR

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Solution Overview

Problem

Existing user interfaces for interacting with augmented and virtual reality environments are cumbersome, inefficient, and require multiple inputs, leading to a significant cognitive burden and energy wastage, particularly in battery-operated devices.

Innovation Solution

Implementing breath tracking methods that utilize input devices to detect breath information and display particles with changing lighting characteristics based on the magnitude of movement, allowing for more intuitive and efficient interactions by reducing the number and complexity of user inputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional user interfaces are used in augmented reality environments, then interaction capability is provided, but user cognitive burden increases and operation efficiency decreases

Engineering Contradiction:
Improveuser interface efficiencyVSAvoidinput complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically detects breath information and triggers actions without requiring explicit user commands. The breath tracking system serves itself by monitoring physiological signals and autonomously determining when to execute actions, eliminating the need for complex manual input sequences and reducing cognitive burden.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces mechanical input methods (buttons, gestures, voice commands) with physiological signal detection. By substituting the mechanical interaction system with a breath-based detection system, the interface becomes more intuitive and requires less cognitive effort while maintaining interaction capability.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If multiple input steps are required to achieve desired outcomes, then precise control is achieved, but time consumption increases and energy is wasted

Engineering Contradiction:
Improveinteraction speedVSAvoidinput time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary detection of breath information continuously in the background, so when an action is needed, the system already has the necessary data ready. This eliminates the need for users to perform multiple sequential input steps, as the system has already prepared the trigger conditions through continuous breath monitoring.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The breath tracking operates continuously rather than in discrete steps, allowing the system to maintain readiness for action without requiring periodic user inputs. This continuous monitoring eliminates gaps in interaction flow and prevents time loss associated with re-initiating control sequences.

Inventive Principle:
Principle #20Continuity of useful action

3Reliability

If continuous processing is performed to provide responsive feedback, then user experience is improved, but energy consumption increases

Engineering Contradiction:
Improvefeedback responsivenessVSAvoidpower consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system processes breath information periodically rather than continuously, analyzing breath patterns at intervals sufficient to maintain responsiveness while allowing processing to pause between periods. This periodic operation maintains the reliability of feedback by ensuring breath patterns are regularly assessed, while significantly reducing power consumption compared to continuous processing.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS12613571B2User interfaces for breath tracking
Publication Date: 2026.04.28 APPLE INC
  • US12613571B2 patent drawing
  • US12613571B2 patent drawing
  • US12613571B2 patent drawing

AI summary

User interfaces for breath tracking are described. In some embodiments, a user interface for breath tracking includes displaying particles with lighting characteristics that change over time. In some embodiments, a user interface includes displaying particles that move based on whether a condition is met.