Breath-Tracking User Interface With Particle Feedback for AR/VR
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Solution Overview
Problem
Existing user interfaces for interacting with augmented and virtual reality environments are cumbersome, inefficient, and require multiple inputs, leading to a significant cognitive burden and energy wastage, particularly in battery-operated devices.
Innovation Solution
Implementing breath tracking methods that utilize input devices to detect breath information and display particles with changing lighting characteristics based on the magnitude of movement, allowing for more intuitive and efficient interactions by reducing the number and complexity of user inputs.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional user interfaces are used in augmented reality environments, then interaction capability is provided, but user cognitive burden increases and operation efficiency decreases
Solution Approach 1:
The system automatically detects breath information and triggers actions without requiring explicit user commands. The breath tracking system serves itself by monitoring physiological signals and autonomously determining when to execute actions, eliminating the need for complex manual input sequences and reducing cognitive burden.
Solution Approach 2:
The patent replaces mechanical input methods (buttons, gestures, voice commands) with physiological signal detection. By substituting the mechanical interaction system with a breath-based detection system, the interface becomes more intuitive and requires less cognitive effort while maintaining interaction capability.
2Productivity
If multiple input steps are required to achieve desired outcomes, then precise control is achieved, but time consumption increases and energy is wasted
Solution Approach 1:
The system performs preliminary detection of breath information continuously in the background, so when an action is needed, the system already has the necessary data ready. This eliminates the need for users to perform multiple sequential input steps, as the system has already prepared the trigger conditions through continuous breath monitoring.
Solution Approach 2:
The breath tracking operates continuously rather than in discrete steps, allowing the system to maintain readiness for action without requiring periodic user inputs. This continuous monitoring eliminates gaps in interaction flow and prevents time loss associated with re-initiating control sequences.
3Reliability
If continuous processing is performed to provide responsive feedback, then user experience is improved, but energy consumption increases
Solution Approach 1:
The system processes breath information periodically rather than continuously, analyzing breath patterns at intervals sufficient to maintain responsiveness while allowing processing to pause between periods. This periodic operation maintains the reliability of feedback by ensuring breath patterns are regularly assessed, while significantly reducing power consumption compared to continuous processing.
Data Source
AI summary
User interfaces for breath tracking are described. In some embodiments, a user interface for breath tracking includes displaying particles with lighting characteristics that change over time. In some embodiments, a user interface includes displaying particles that move based on whether a condition is met.


