Bridgebuddy Card-Reading Cabinet for Solo Bridge Tournaments

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Solution Overview

Problem

Individuals participating in contract bridge tournaments require a partner to compete, limiting participation opportunities.

Innovation Solution

A computer-driven device, Bridgebuddy, serves as a partner by reading card identities and making bids, mimicking the play of a world-class player using programmed strategies and conventions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a computer-driven device is used to serve as a bridge partner, then solo participation in tournaments is enabled, but the device occupies physical space at the card table

Engineering Contradiction:
Improvesolo participation capabilityVSAvoidspace occupied at card table
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent creates a physical replica of a human bridge player through the Bridgebuddy device, which copies human playing behavior through programmed AI. The device replicates the function of a human partner by receiving cards, processing bridge logic, and playing cards according to programmed strategies and conventions, enabling solo players to participate in partnerships without requiring another human player to be physically present.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The Bridgebuddy device is designed to perform multiple functions: it can play various bridge contracts (3NT, 5♦, 4♠, etc.), implement different playing systems and conventions, and adapt to different skill levels. The universal design allows it to serve as a complete bridge partner replacement across diverse tournament scenarios and playing styles.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If the device is programmed to play at world-class level, then competitive capability is improved, but programming complexity and customization requirements increase

Engineering Contradiction:
Improveplaying capability levelVSAvoidprogramming complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The Bridgebuddy system employs dynamic programming that allows the playing style and strategic parameters to be adjusted and customized by the owner. The device can adapt its playing behavior based on the specific contract, opponent behavior, and situational factors, making the programming flexible rather than static. This dynamic approach enables world-class level play while allowing customization to match the owner's preferred playing style.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms where the device learns from and adapts to tournament outcomes and playing patterns. The programming can be refined based on performance data, allowing the device to improve its playing capability over time while maintaining world-class level performance across different tournament conditions.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables solo participation in bridge tournaments, enhancing market potential by providing a competent partner for players.

Implementation Method 1

a card reader, located underneath the slide, reads the identity of the card through a cutout on the bottom of the slide

Methodology Applied
Scientific EffectOptical scanning: Optical Fibre

Implementation Method 2

The flaps that stop the cards are activated by linear solenoids controlled by the computer

Methodology Applied
Scientific EffectSolenoid: Solenoid

Implementation Method 3

This allows that card to drop downwards onto the exit slide plate, and exit out the front of the enclosure

Methodology Applied
Scientific EffectGravity: Gravitation

Data Source

PatentUS20250288895A1Bridgebuddy
Publication Date: 2025.09.18 LIPES ARNOLD
  • US20250288895A1 patent drawing
  • US20250288895A1 patent drawing

AI summary

A portable cabinet that houses a computer with the capacity of being programmed for playing contract bridge, and that includes card reader devices that can identify the cards and are suitable to accept the download of software that allows them to read playing cards and transfer the description to the computer, and a method of displaying the card that the computer chooses to play.