Broadcast Graphics Bridge for Real-Time Golf Data Synchronization
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Solution Overview
Problem
The complexity of synchronizing graphics with live sports events, particularly in professional golf tournaments, is high due to the dynamic nature of the play and the involvement of multiple parties in data collection, organization, review, selection, and graphic generation, leading to inefficiencies in data dissemination and visualization for live broadcasts.
Innovation Solution
A platform with a modification module and access module enables users to manipulate and publish golf event data in real-time for graphic visualizations, using APIs and cloud-based technologies to integrate with broadcast systems, allowing for dynamic creation, modification, and publication of event-related data and graphics.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple parties are involved in data collection, organization, review, selection, and graphic generation, then comprehensive data processing is achieved, but system complexity increases
Solution Approach 1:
The patent combines multiple previously separate functions (data collection, organization, review, selection, and graphic generation) into a single integrated web-based application. This allows multiple parties to collaborate through a unified interface, reducing the complexity of coordinating between separate systems while maintaining comprehensive data processing capabilities.
Solution Approach 2:
The web-based application serves multiple functions within a single system: it collects data from various sources, organizes tournament information, enables user review and manipulation, allows selection of graphics data, and generates broadcast graphics. This multi-functional approach eliminates the need for multiple separate systems and reduces overall chain complexity.
2Ease of operation
If real-time manipulation of live scoring is enabled, then user flexibility is improved, but data synchronization complexity increases
Solution Approach 1:
The web-based application acts as an intermediary layer between live scoring data sources and graphics generation systems. It receives real-time scoring data, allows users to manipulate scores through an intuitive interface, automatically updates affected data, and outputs manipulated data for graphics production. This intermediary simplifies synchronization by centralizing all data manipulation and update logic in one place.
Solution Approach 2:
The system implements automatic feedback mechanisms where manipulating a score triggers cascading updates to related data such as player standings, hole-by-hole breakdowns, and tournament summaries. This automated feedback loop ensures data consistency across the entire system without requiring manual synchronization, reducing complexity while enabling flexible real-time manipulation.
3Manufacturing precision
If complex coordination between production team and graphics operators is required, then graphic accuracy is improved, but time consumption increases
Solution Approach 1:
The web-based application enables self-service capabilities where production team members can directly access, review, and manipulate tournament data and graphics information without requiring coordination with graphics operators. Users can independently prepare and approve graphics data packages, eliminating time-consuming back-and-forth communication while maintaining data accuracy through built-in validation and review features.
Solution Approach 2:
The system allows preliminary preparation and review of graphics data before actual broadcast use. Production team members can access real-time data, make necessary manipulations, and prepare graphics packages in advance, reducing the need for last-minute coordination and speeding up the overall production process while maintaining accuracy through structured review workflows.
Data Source
AI summary
A bridge system may enable real-time broadcast graphics generation and receive live or near real-time event-related data from a web-based access module via a WebSocket protocol. Event-related data may be translated from a web-based API format to broadcast graphics hardware specific protocols. Two-way communication may be established between the web-based access module and broadcast graphics hardware by relaying messages from the access module to the graphics hardware via a first protocol and relaying messages from the graphics hardware back to the access module via a second protocol. Constructed graphics encoded with the translated event-related data may be automatically transmitted to the broadcast graphics hardware ready for live broadcast display.


