Broadcast Interactivity Event Asset Delivery Sources
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Solution Overview
Problem
Current wireless application delivery systems are inefficient for delivering high-demand and time-critical applications to a large number of mobile devices simultaneously, as they require explicit user requests, significant processing, and bandwidth, making them ineffective for real-time content interactivity with multimedia broadcast services.
Innovation Solution
The system enables efficient delivery of interactivity applications and resources through a multimedia broadcast network by broadcasting application information, packaging applications for receiver devices, and using signaling mechanisms to manage interactivity events, allowing devices to discover and receive relevant content and resources efficiently, while conserving battery power.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If explicit user requests and traditional wireless delivery systems are used to deliver applications to mobile devices, then delivery can be performed on demand, but the system requires significant processing and bandwidth, making it ineffective for real-time content interactivity
Solution Approach 1:
The patent delivers interactivity application data and resources to receiver devices in advance of when they are needed for real-time content interactivity. This preliminary delivery allows the content to be pre-packaged and staged for immediate execution when interactivity events occur, eliminating the need for on-demand processing during critical moments and reducing real-time bandwidth requirements.
2Adaptability or versatility
If traditional wireless systems deliver content to individual devices, then user-specific content can be provided, but the bandwidth requirements increase significantly when serving large numbers of devices simultaneously
Solution Approach 1:
The patent merges the delivery of interactivity application data and resources into unified packages that can be efficiently distributed through broadcast networks. By combining related content elements into single deliverable units and utilizing broadcast technology, the system serves multiple devices simultaneously with minimal bandwidth consumption while maintaining the ability to provide device-specific and user-specific content variations.
3Speed
If continuous monitoring and processing is performed to enable real-time interactivity, then responsive user experience is achieved, but battery power is consumed rapidly
Solution Approach 1:
The system performs preliminary delivery and staging of interactivity application data and resources before they are needed for execution. This allows receiver devices to receive and store content in advance during periods when processing demands are lower, enabling rapid response during interactivity events without requiring continuous high-power monitoring and processing operations.
4Speed
If interactivity application data and resources are delivered in advance, then real-time interactivity performance is improved, but device memory requirements increase
Solution Approach 1:
The patent segments interactivity content into separate deliverable components including application data, resources, and configuration information. This segmentation allows the system to deliver only the specific portions of content that are needed for each interactivity event, rather than requiring devices to store complete application packages. The segmented approach enables efficient use of device memory while maintaining fast execution speeds through targeted pre-delivery of required elements.
Data Source
AI summary
Systems, apparatus and methods provide an automatic capability for generating interactivity event applications for execution on receiver devices within a broadcast network based upon interactivity event application data, information and sequence logic. Interactivity event content providers may provide to a broadcast network interactivity event application data, event metadata information and sequence logic a broadcast network. Interactivity resources for interactivity sequences associated with one or more real-time channels are broadcast over the broadcast network such that the resources share a file data flow, or such that they can be carried on separate file data flows. File data flow identifiers and overhead flow identifiers are indicated in the Service SI. Interactivity signaling messages for interactivity sequences associated with one or more real times channels are broadcast on auxiliary flows.


