Broadcast-Mediated Coordination of Interactive Experiences

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Solution Overview

Problem

Remote participants in live events, such as sporting events or concerts, often miss out on interactive experiences due to the lack of real-time engagement opportunities compared to in-person attendees.

Innovation Solution

A system for broadcast-mediated coordination of interactive experiences, which includes user devices, presentation devices, and servers that facilitate synchronized interactive content presentation across multiple platforms, allowing remote users to engage with live events through synchronized visual, audible, and tactile outputs via mobile computing platforms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If remote users watch live events through broadcast, then they can access event content, but they lose out on interactive experiences and real-time engagement

Engineering Contradiction:
Improveinteractive experienceVSAvoidengagement opportunity
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent introduces an intermediary system comprising servers, communication networks, and synchronization mechanisms that bridge the gap between remote users and live events. This intermediary layer enables real-time coordination of interactive content delivery, allowing users to participate in synchronized experiences without being physically present at the event venue.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the mechanical presence requirement (physical attendance at the event) with electronic synchronization mechanisms. Through timing information, control signals, and coordinated output components delivered via communication networks, the system substitutes physical presence with virtual engagement, enabling remote participation in real-time interactive experiences.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If the system coordinates multiple output components in real-time, then user engagement is enhanced, but system complexity increases

Engineering Contradiction:
Improveengagement levelVSAvoidcoordination system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the complex coordination system into distinct functional components: timing information delivery, control signal transmission, output component coordination, and user device synchronization. Each component handles a specific aspect of the real-time coordination task, making the overall system more manageable and scalable while maintaining high engagement capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates a universal coordination framework that can manage multiple types of output components (visual displays, audio outputs, haptic feedback devices) through a single synchronized control mechanism. This multi-functional approach allows the system to coordinate diverse interactive experiences without requiring separate specialized systems for each output type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9877067B2System and method for broadcast-mediated coordination of interactive experiences
Publication Date: 2018.01.23 ADEIA MEDIA HOLDINGS INC
  • US9877067B2 patent drawing
  • US9877067B2 patent drawing
  • US9877067B2 patent drawing

AI summary

Systems and methods configured to facilitate broadcast-mediated coordination of interactive experiences are presented herein. The systems and/or methods may be configured to extend the experiences of audience members at a live event to users not be physically present at the live event. A user may view a broadcast and/or recording of a live event via a presentation device, such as a television, computer, and/or other devices. Interactive user experiences may be facilitate by one or more other user devices. Interactive user experiences may include one or more of interactive content being presented on mobile computing platforms associated with the users, one or more display devices being controlled to provide an entertaining output (e.g., visual, audible, tactile, and/or other output), and/or other types of experiences.