Broadcast-Synced Sports Wagering Interface for Real-Time Betting
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Solution Overview
Problem
Mobile sports wagering applications have historically operated without reference to broadcasts of the underlying wagering event, leading to a need for improved integration and synchronization between television broadcasts and mobile sports wagering experiences.
Innovation Solution
A system that synchronizes sports wagering data with broadcast event data by using a synchronization server to combine television broadcasts with mobile device applications, allowing for synchronized wagering opportunities and interactions, including in-game betting and overlay displays.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If mobile sports wagering applications operate independently without television broadcast integration, then device complexity is reduced and ease of operation is maintained, but user engagement and wagering experience quality deteriorate
Solution Approach 1:
The patent combines television broadcast data and sports wagering data into a unified synchronized display on the mobile device. The synchronization server merges broadcast event data with wagering system data, allowing users to view both the live game footage and wagering options simultaneously on their mobile devices, thereby enhancing user engagement while maintaining operational simplicity through automated synchronization.
Solution Approach 2:
The synchronization server acts as an intermediary component that receives broadcast event data from television systems and wagering system data from betting platforms, then synchronizes and delivers integrated information to mobile devices. This intermediary resolves the contradiction by automatically handling the complex data integration in the background while presenting a unified, easy-to-use interface to the end user.
2Adaptability or versatility
If broadcast event data and wagering system data are synchronized in real-time, then user engagement and wagering experience are enhanced, but data processing requirements and system complexity increase
Solution Approach 1:
The synchronization server serves as a dedicated intermediary system that handles all complex data processing, synchronization logic, and coordination between broadcast and wagering systems. By centralizing this complexity in a specialized server rather than distributing it across mobile devices, the system achieves real-time synchronization and enhanced user engagement while keeping individual mobile devices relatively simple.
Solution Approach 2:
The patent shifts the complexity from the mobile device dimension to the server dimension. The synchronization server operates as a separate layer in the system architecture, handling all complex synchronization operations centrally. This dimensional shift allows mobile devices to remain simple consumer electronics while still accessing sophisticated synchronized wagering functionality through the server-mediated connection.
3Productivity
If sports wagering data is displayed on mobile devices without broadcast synchronization, then data transmission overhead is reduced, but wagering accuracy and timeliness deteriorate
Solution Approach 1:
The synchronization server performs preliminary synchronization of broadcast event data with wagering system data before delivering it to mobile devices. By pre-aligning the data streams and establishing synchronization protocols in advance, the system ensures that wagering data remains accurate and timely without requiring excessive data transmission during live events, thus maintaining both transmission efficiency and wagering accuracy.
Data Source
AI summary
A system, computer-implemented method and gaming device are provided. A method includes receiving, by a synchronization server, broadcast event data that is displayed on an electronic display and that is generated by a television broadcasting system, receiving, by the synchronization server, sports wagering system data that is generated by a sports wagering system and that corresponds to a broadcast event, generating synchronized wager data that includes broadcast event data and the sports wagering system data and causing the sports wagering system data to be displayed on the electronic display.


