Browser Area Ownership in Wagering Game Systems
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Solution Overview
Problem
Group wagering games present challenges in managing multiple player accounts and actions, as existing systems struggle to effectively integrate and control interactions across different player preferences and playing histories, leading to complexity in tracking and coordinating actions within gaming resources.
Innovation Solution
A wagering game system architecture that utilizes browser areas to manage and control interactions across multiple player accounts, allowing for customizable and interactive experiences by using player settings and preferences to configure and coordinate actions within a shared graphical display, enabling seamless movement and ownership transfer of objects between browser areas.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple player accounts are integrated into group wagering games, then the interactive experience is enhanced, but the complexity of tracking and coordinating actions increases
Solution Approach 1:
The system divides the gaming interface into multiple browser areas, with each browser area assigned to a specific player account. This segmentation allows each player's actions and game state to be tracked independently within their designated browser area, reducing the complexity of coordinating multiple player accounts while maintaining enhanced interactive capabilities.
2Adaptability or versatility
If player settings and preferences are customized for each account, then the personalized experience is improved, but the system configuration complexity increases
Solution Approach 1:
Each browser area is configured with local settings and preferences specific to the assigned player account. This allows customization of the gaming experience for each player without requiring complex system-wide configuration, as each browser area independently manages its own display parameters, controls, and preferences.
3Ease of operation
If objects are moved between browser areas, then the coordination between players is improved, but the tracking complexity increases
Solution Approach 1:
The system employs an intermediary mechanism that manages object transfer between browser areas. When objects need to be moved or shared between players, the intermediary coordinates the transfer, updates the appropriate game state, and maintains accurate tracking without requiring complex direct communication between multiple player accounts.
Data Source
AI summary
Wagering game systems, methods and associated operations are described herein. The operations can include presenting one or more browsers on display device. A browser area can be presented in at least a portion of at least one browser. An ownership of the browser area can be determined. The browser area can be customized in accordance with the ownership of the browser area.


