Buffer Management for Concurrent Media Commands

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Solution Overview

Problem

Conventional memory sub-systems face inefficiencies in firmware media management operations due to single-threaded processing, leading to underutilization of high-speed bus interfaces and limited data transfer, which disrupts front-end path operations and reduces throughput.

Innovation Solution

Implementing multiple buffers for processing read and write commands associated with firmware media management operations, allowing concurrent processing and increased utilization of available buffer bandwidth, thereby enhancing bus interface utilization and overall throughput.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If single-threaded processing is used for firmware media management operations, then device complexity is reduced, but throughput and bus interface utilization deteriorate

Engineering Contradiction:
Improveprocessing structureVSAvoidthroughput
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The patent divides the single processing thread into multiple concurrent threads (first thread and second thread) that can simultaneously process different media management commands. This segmentation allows parallel execution of read commands and write commands, increasing throughput while maintaining manageable system complexity through structured thread organization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from single-dimensional sequential processing to multi-dimensional concurrent processing by introducing temporal parallelism through multiple threads. This dimensional change in processing architecture enables simultaneous execution of multiple commands, dramatically improving bus interface utilization and throughput.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If single-threaded processing is used, then ease of operation is improved, but bus interface utilization deteriorates

Engineering Contradiction:
Improveprocessing controlVSAvoidbus interface utilization
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The processing control is segmented into multiple independent threads with distinct responsibilities (read operations vs. write operations). Each thread manages its own command queue and execution flow, making the overall system easier to operate and debug while achieving high bus interface utilization through parallel execution.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The multi-threaded architecture provides universal processing capability that can handle different types of media management commands (read, write, erase) simultaneously through different threads. This multi-functional approach maintains ease of operation through unified interface while maximizing bus utilization through concurrent access.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If multiple buffers are implemented for concurrent processing, then throughput increases, but device complexity increases

Engineering Contradiction:
ImprovethroughputVSAvoidbuffer management structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The buffer memory is segmented into distinct regions allocated to different threads (first buffer for first thread, second buffer for second thread). This segmentation enables concurrent access without conflict while maintaining clear management boundaries, increasing throughput without excessive complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The buffer management component acts as an intermediary that coordinates between multiple threads and buffer resources. It handles buffer allocation, status tracking, and synchronization, enabling concurrent processing while managing complexity through a centralized coordination layer.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Reliability

If single-threaded processing is used, then reliability is maintained through simple execution flow, but operation time increases

Engineering Contradiction:
Improveexecution flow stabilityVSAvoidoperation time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The execution flow is segmented into parallel threads that can simultaneously process different commands. This segmentation reduces the total operation time by eliminating sequential dependencies while maintaining reliability through structured thread management and proper synchronization mechanisms.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The multi-threaded architecture enables continuous useful action by keeping both threads active and productive simultaneously. While one thread processes read commands, the other processes write commands, eliminating idle time and reducing overall operation time while maintaining execution reliability through coordinated operation.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS20240329874A1Efficient buffer management for media management commands in memory devices
Publication Date: 2024.10.03 MICRON TECHNOLOGY INC
  • US20240329874A1 patent drawing
  • US20240329874A1 patent drawing
  • US20240329874A1 patent drawing

AI summary

A buffer management component of a memory sub-system configures buffers in a data path associated with a memory device. Available buffers are enabled to store memory associated with an address of the memory device. The buffer management component receives a first command pertaining to a first address of the memory device; responsive to receiving the first command, initiates a first memory operation at the first address using a first available buffer; receives a second command pertaining to a second address of the memory device before the first command has been completed; and responsive to receiving the second command, initiates a second memory operation at the second address of the memory device using a second available buffer.