Build Synchronizer for Cross-Platform Build Consistency

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Solution Overview

Problem

Conventional software development applications face challenges in maintaining synchronization between local and remote build environments, especially when they run on different operating systems, leading to inconsistencies and increased developer workload in managing project files, assets, and source code across various platforms.

Innovation Solution

The implementation of a build synchronizer that projects local build and design-time inputs and outputs between local and remote build environments, automatically creating and updating project files, assets, and source code to ensure consistency across different platforms, allowing for seamless execution of builds and intelligent assistance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If local and remote build environments run on different operating systems, then multi-platform software development capability is improved, but build consistency and synchronization between environments deteriorate

Engineering Contradiction:
Improvemulti-platform software development capabilityVSAvoidbuild consistency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces a build synchronizer as an intermediary component that mediates between local and remote build environments. This synchronizer projects build inputs (project files, source code, assets) and outputs (build results, errors, warnings) between different operating systems, ensuring consistency across platforms while maintaining the ability to develop for multiple platforms simultaneously.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If manual synchronization of project files, assets, and source code is performed across platforms, then build environment control is improved, but developer workload and time consumption increase

Engineering Contradiction:
Improvebuild environment controlVSAvoiddeveloper workload
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The build synchronizer implements self-service by automatically projecting and synchronizing build inputs and outputs between local and remote environments without requiring manual intervention. The system autonomously handles file projections, asset synchronization, and build result mapping, freeing developers from manual synchronization tasks while maintaining precise build environment control.

Inventive Principle:
Principle #25Self-service

3Productivity

If intelligent assistance tools are used in local build environment, then code development efficiency is improved, but accuracy of intelligent assistance across different platforms deteriorates

Engineering Contradiction:
Improvecode development efficiencyVSAvoidintelligent assistance accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The system performs preliminary actions by projecting build inputs and design-time information from the local build environment to the remote build environment before actual building occurs. This pre-projection ensures that intelligent assistance tools receive accurate platform-specific information in advance, maintaining high accuracy across different platforms while preserving code development efficiency.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9965271B2Projection of build and design-time inputs and outputs between different build environments
Publication Date: 2018.05.08 MICROSOFT TECHNOLOGY LICENSING LLC
  • US9965271B2 patent drawing
  • US9965271B2 patent drawing
  • US9965271B2 patent drawing

AI summary

Methods, systems, apparatuses, and computer program products are described that enable local builds to be substantially equivalent with remote builds. In embodiments, local build and design-time inputs and/or outputs of a local build environment hosted on a local computing device are projected to remote build and design-time inputs and/or outputs of a remote build environment hosted on a remote computing device. In further embodiments, remote build and design-time inputs and/or outputs of the remote build environment are projected to local build and design time inputs and/or outputs of the local build environment. In still further embodiments, first build and design-time inputs and/or outputs of a first build environment hosted on a computing device are projected to second build and design-time inputs and/or outputs of a second build environment hosted on the same computing device.