Building Interior Models With Coordinated Images And Annotations

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing technologies struggle to effectively display visual information about building interiors to remote users, making it difficult to understand the layout and details of a building without physically being present.

Innovation Solution

Generating and presenting a GUI with a 3D or 2.5D computer model of a building's interior alongside other types of coordinated information, such as images, videos, and annotations, allowing simultaneous and coordinated display of multiple information types.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional 2D images or videos are used to display building interiors, then the system is simple to implement, but remote users cannot accurately understand the layout and details of the building

Engineering Contradiction:
Improveaccuracy of building interior understandingVSAvoidcomplexity of visualization system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D images and videos to three-dimensional computer models with virtual reality interfaces. This dimensional enhancement allows remote users to navigate and view building interiors from multiple angles and perspectives, significantly improving the accuracy of spatial understanding while maintaining user-friendly interaction through standardized VR controls.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent creates detailed virtual copies of building interiors using computer models that replicate the physical space. These digital twins include accurate representations of walls, floors, ceilings, windows, doors, and furnishings, allowing remote users to explore the building as if physically present without requiring complex photographic or videographic systems.

Inventive Principle:
Principle #26Copying

2Loss of information

If multiple types of information (images, videos, annotations) are displayed simultaneously, then users obtain comprehensive building information, but the computing power requirements increase

Engineering Contradiction:
Improvecompleteness of building informationVSAvoidcomputing power consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The patent divides building information into distinct modular categories including structural elements (walls, floors, ceilings), openings (windows, doors), and furnishings. Each category can be independently rendered and displayed in the virtual reality interface, allowing the system to load and process only the necessary information subsets rather than rendering all data simultaneously, thus reducing computing power requirements while maintaining information completeness.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements a unified virtual reality platform that handles multiple information types (images, videos, annotations, measurements) through a single integrated interface. This multi-functional system uses standardized rendering pipelines and display protocols to process diverse data formats efficiently, reducing the need for separate processing systems and minimizing overall computing power consumption.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250272922A1Presenting Building Information Using Images And Building Models
Publication Date: 2025.08.28 MFTB HOLDCO INC
  • US20250272922A1 patent drawing
  • US20250272922A1 patent drawing
  • US20250272922A1 patent drawing

AI summary

Techniques are described for using computing devices to perform automated operations related to providing visual information of multiple types in an integrated manner about a building or other defined area. The techniques may include generating and presenting a GUI (graphical user interface) on a client device that includes a computer model of the building's interior with one or more first types of information (e.g., in a first pane of the GUI), and simultaneously presenting other types of related information about the building interior (e.g., in additional separate GUI pane(s)) that is coordinated with the first type(s) of information being currently displayed. The computer model may be a 3D (three-dimensional) or 2.5D representation generated after the house is built and showing the actual house's interior (e.g., walls, furniture, etc.), and may be displayed to a user of a client computing device in a displayed GUI with various user-selectable controls.