Game Board Bumper Array and Collection Chutes for Accessible Token Play

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Solution Overview

Problem

Existing game systems do not provide an inclusive and accessible competitive experience for players of varying experience and physical abilities, as they often require specific skills or physical dexterity.

Innovation Solution

A game system comprising a board with an upright playing surface, bumpers arranged in offset rows to deflect tokens, and collection chutes that allow tokens to move downward and collect in a zone where a prescribed number can form a winning line, with optional nudging devices to assist stuck tokens, enabling randomized movement and competitive gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional game systems are designed to require specific skills or physical dexterity, then gameplay challenge and engagement are improved, but accessibility and inclusivity for players of varying physical abilities deteriorate

Engineering Contradiction:
ImproveAccessibility to players of varying physical abilitiesVSAvoidGameplay mechanism complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces complex manual manipulation mechanisms with a simplified token release mechanism. Instead of requiring players to perform complex physical actions or manipulations, players simply release tokens into the playing zone, and gravity and the bumper array handle the rest of the token movement and positioning, making the game accessible to players of varying physical abilities while maintaining competitive depth through strategy and probability

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The bumper array and gravitational field serve as self-service mechanisms that automatically move tokens, randomize their positions, and guide them to collection chutes without requiring continuous player intervention. Once tokens are released, the system autonomously manages their movement and positioning, reducing the physical skill requirement while preserving gameplay engagement through strategic token placement decisions

Inventive Principle:
Principle #25Self-service

2Ease of operation

If game systems are designed to be simple and accessible, then player accessibility is improved, but competitive depth and engagement for experienced players deteriorate

Engineering Contradiction:
ImprovePlayer accessibilityVSAvoidCompetitive gameplay depth
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent changes the parameter of token movement from player-controlled manipulation to gravity-driven motion with bumper deflection. This parameter change simplifies the operation for all players while introducing probabilistic elements and strategic decision points about where and how to release tokens, creating competitive depth that engages experienced players through skill in probability assessment and strategic planning rather than manual dexterity

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent adds the vertical dimension with the upright playing surface and gravitational flow, creating a three-dimensional token movement path through the bumper array. This dimensional addition simplifies player interaction (just release the token) while increasing competitive depth through the complexity of predicting token trajectories and landing positions in 3D space, engaging experienced players with deeper strategic considerations

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Reliability

If tokens move through a bumper array with randomized deflection, then game randomness and fairness are improved, but predictability and strategic planning deteriorate

Engineering Contradiction:
ImproveGame fairness through randomized movementVSAvoidBumper array configuration complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent employs an asymmetric bumper array configuration where bumpers are arranged in offset rows rather than symmetric patterns. This asymmetry ensures that token trajectories are randomized in a predictable-unpredictable manner - the overall pattern is fixed and fair, but individual token paths are unpredictable, maintaining game fairness while allowing players to develop strategies around probability distributions rather than exact outcomes

Inventive Principle:
Principle #4Asymmetry

Solution Approach 2:

The bumper array is segmented into multiple rows of bumpers that progressively deflect tokens as they descend. This segmentation creates a series of small, manageable randomization events rather than one large unpredictable jump, allowing players to strategically plan token release points and anticipate general trajectory zones while accepting localized randomness at each bumper interaction point, balancing fairness with strategic planning

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system allows for competitive gameplay that is accessible to all players regardless of experience or physical ability, with randomized token movement and strategic elements, ensuring that even beginners can win against more experienced players, creating an addictive experience.

Implementation Method 1

the bumpers are configured to deflect the playing tokens during downward movement thereof through the array of bumpers

Methodology Applied
Scientific EffectDeflection:

Implementation Method 2

two or more visually distinguishable sets of playing tokens for downward movement across the playing surface

Methodology Applied
Scientific EffectGravity: Gravitation

Implementation Method 3

the closed lower ends of the chutes are selectively openable to gravitationally release the playing tokens

Methodology Applied
Scientific EffectGravitational release: Gravitation

Data Source

PatentUS20230025901A1Game system comprising rounded tokens of different sets and board with bumper array and collection chutes
Publication Date: 2023.01.26 KOZAKEVICH DARREN
  • US20230025901A1 patent drawing
  • US20230025901A1 patent drawing
  • US20230025901A1 patent drawing

AI summary

A game system and related method comprise releasing playing tokens of visually distinguishable sets associated with different players in turn into a game board forming a generally vertically extending playing zone, so that the playing tokens move downwardly through an array of bumpers in the playing zone, which are arranged to deflect the playing tokens to randomize movement thereof, and collect in a token collection zone below the array of bumpers, which comprises a plurality of side-by-side chutes configured to receive the playing tokens, until a prescribed plural number of the playing tokens of a common one of the sets are located in a line in the token collection zone to define an initial winning set.