Dynamic Button Resistance Feedback for Realistic VR Interaction

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Solution Overview

Problem

Conventional virtual reality systems provide tactile feedback but do not account for the changing state of the target object during user operations, limiting the sense of reality.

Innovation Solution

An information processing apparatus that includes a button with a movable range, detecting the push-in position and providing resistance force feedback based on criteria such as the number of pressing actions, past maximum push-in position, and duration of pressing, to enhance the realism of tactile feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional tactile feedback using a vibrator is provided, then basic tactile feedback is achieved, but the sense of reality is insufficient because the state of the target object is not reflected

Engineering Contradiction:
Improvesense of realityVSAvoidprocessing complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the resistance force characteristic change dynamically based on the virtual object's state. The resistance force is not fixed but varies according to the number of pressing actions, past maximum push-in position, and duration of pressing, allowing the tactile feedback to adapt and reflect the changing state of the virtual object, thereby improving the sense of reality without requiring complex hardware changes

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameters of the resistance force based on multiple factors including the number of pressing actions, past maximum push-in position, and duration of pressing. By adjusting these parameters dynamically, the system provides more realistic tactile feedback that reflects the virtual object's state changes while maintaining relatively simple processing

Inventive Principle:
Principle #35Parameter changes

2Reliability

If static resistance force is provided, then device structure is simple, but the changing state of the target object cannot be reflected

Engineering Contradiction:
Improvesense of realityVSAvoidoperation feedback quality
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent implements feedback by using the detected push-in position information and operation history (number of pressing actions, past maximum push-in position, duration of pressing) to dynamically adjust the resistance force. This feedback mechanism ensures that the tactile feedback accurately reflects the virtual object's state, improving both the sense of reality and the quality of operation feedback

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11314332B2Information processing apparatus, information processing method, and program
Publication Date: 2022.04.26 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11314332B2 patent drawing
  • US11314332B2 patent drawing
  • US11314332B2 patent drawing

AI summary

An information processing apparatus that is connected to a device having a button that can be pressed within a prescribed movement range, detecting the push-in position when the button is pressed, and being capable of presenting a resistance force against a pressing force of the button and that determines control information indicating the magnitude of the resistance force to be presented, which relates to the push-in position of the button on the basis of a determination standard that includes at least one of the number of pressing actions, past maximum push-in position, and duration of pressing operation of the button of the device.