Cabinet Pedestal Interface Mechanism for Secure Locking and Alignment

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

The existing interface systems for electronic gaming devices, comprising a cabinet and a pedestal, lack efficient mechanisms for secure attachment, alignment, and movement, which hinders the production and user experience of these devices.

Innovation Solution

The proposed solution involves a novel interface mechanism that includes attachment areas on the cabinet and pedestal, allowing for secure locking and alignment through interconnection areas, and a movement interface that enables the cabinet to be positioned and moved relative to the pedestal, enhancing the gaming experience and production efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a secure attachment mechanism is implemented between cabinet and pedestal, then reliability is improved, but device complexity increases

Engineering Contradiction:
Improveattachment securityVSAvoidinterface mechanism complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The interface mechanism is segmented into distinct functional components: attachment areas with locking mechanisms on the cabinet, corresponding reception areas on the pedestal, and alignment features. This segmentation allows each component to perform its specific function independently while maintaining overall system reliability without excessive complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The interface structure acts as an intermediary element between the cabinet and pedestal, providing a standardized connection point that simplifies the attachment process. The interface includes predefined locking and alignment features that mediate the connection, reducing the need for complex direct attachment mechanisms between the cabinet and pedestal.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If alignment mechanisms are added to the interface, then manufacturing precision is improved, but device complexity increases

Engineering Contradiction:
Improvealignment precisionVSAvoidinterface mechanism complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

Alignment features such as alignment pins, guide rails, or marked indicators are pre-integrated into the interface structure during manufacturing. These preliminary alignment aids are built into the attachment and reception areas, ensuring precise positioning of the cabinet relative to the pedestal before the final locking action occurs, thereby improving manufacturing precision without requiring complex active alignment systems.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If the cabinet can be moved relative to the pedestal, then ease of operation is improved, but stability of the object's composition deteriorates

Engineering Contradiction:
Improvecabinet positioning easeVSAvoidcabinet-pedestal stability
Core Design Contradiction:
Ease of operationVSStability of the object's composition

Solution Approach 1:

The interface mechanism incorporates dynamic characteristics by allowing the cabinet to be easily positioned and locked at multiple discrete locations relative to the pedestal. The locking mechanism transitions between unlocked (mobile) and locked (stable) states, enabling easy repositioning when needed while maintaining firm stability during operation. This dynamic capability satisfies both ease of operation and compositional stability requirements.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9711001B2Cabinet and pedestal interface
Publication Date: 2017.07.18 AGS LLC
  • US9711001B2 patent drawing
  • US9711001B2 patent drawing
  • US9711001B2 patent drawing

AI summary

Examples disclosed herein relate to a movement interface utilized to enhance production of the electronic gaming device. The systems, devices, and methods may allow for the movement of the cabinet based on game data. Further, the systems, devices, and methods may allow for the movement of the cabinet based on a player's input. In addition, the systems, devices, and methods may allow for the movement of the cabinet based on a gaming mode, such as, an attraction mode.