Call UI Showing Priority External Devices During Calls

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Solution Overview

Problem

Conventional user interfaces during calls in electronic devices are not intuitive and require multiple manipulations, lacking a clear presentation of available functions and connected external devices, which hampers user experience.

Innovation Solution

An electronic device is equipped with a display that presents a call user interface (UI) including multiple graphic objects, allowing selection of functions during a call, and identifies and prioritizes connectable external devices, displaying sub-objects for both function and highest-priority devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a conventional user interface is provided during a call service, then the device can execute basic call functions, but the interface is not intuitive and requires several manipulations from the user

Engineering Contradiction:
Improveintuitiveness of user interfaceVSAvoidtime required for user manipulations
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by automatically identifying connectable external devices and determining their priorities before the user needs to make selections. The call UI is pre-configured with graphic objects that display the highest-priority external device information, so users don't need to manually search or configure device connections during the call.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system serves itself by automatically managing the display of external device information based on determined priorities. The processor autonomously identifies connectable devices, ranks them by priority, and updates the call UI accordingly without requiring user intervention or manual configuration, making the interface more intuitive and reducing manipulation time.

Inventive Principle:
Principle #25Self-service

2Loss of information

If the call UI displays detailed information about multiple external devices, then users have complete information for selection, but the interface becomes complex and harder to understand

Engineering Contradiction:
Improvecompleteness of device informationVSAvoidcomplexity of user interface
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system extracts only the most relevant information for display - specifically, the highest-priority external device associated with each graphic object. Instead of showing all connectable devices and their details, the interface displays only the top-priority device, which provides sufficient information for user decision-making while maintaining a clean, simple interface design.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Different parts of the interface have different levels of information density. The call UI uses graphic objects that locally display priority-based external device information where needed, rather than uniformly displaying all device details across the entire interface. This localized information presentation maintains overall interface simplicity while providing necessary details at specific interaction points.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12495108B2Electronic device and method for providing user interface during call
Publication Date: 2025.12.09 SAMSUNG ELECTRONICS CO LTD
  • US12495108B2 patent drawing
  • US12495108B2 patent drawing
  • US12495108B2 patent drawing

AI summary

An electronic device is provided. The electronic device includes a display, a communication interface, and at least one processor operatively connected to the display and the communication interface, wherein the processor is configured to when a call is connected to a counterpart electronic device, display a call user interface (UI) including a plurality of graphic objects enabling selection of a function available during a call, in relation to a function of a first graphic object of the call UI, identify at least one external device which can be connected through the communication interface, determine the priority of the identified at least one connectable external device, and display the first graphic object including a first sub-object indicating the function of the first graphic object and a second sub-object indicating a first external device having the highest priority among the identified at least one connectable external device.