Camera-Aware 3D Graph Rendering with Adjustable 2D Subgraphs

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Solution Overview

Problem

Existing 3D rendering methods do not adequately consider the influence of camera posture and fail to decompose object shapes, leading to inconsistent scene changes and difficulties in learning 3D geometry for scene synthesis.

Innovation Solution

A method involving obtaining features of a 3D graph based on camera pose, generating adjustable 2D subgraphs, and rendering a scene using these subgraphs to enhance 3D reconstruction and customization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If existing 3D rendering methods are used, then the rendering process is simple, but the visual quality is poor and scene changes are inconsistent

Engineering Contradiction:
Improvevisual qualityVSAvoidrendering process complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent segments the 3D scene into multiple 2D subgraphs that can be independently processed and adjusted. This allows for improved visual quality through selective manipulation of specific scene components without requiring complete scene re-rendering, thus balancing quality improvement with computational efficiency.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transforms the traditional 3D rendering approach by decomposing the 3D scene into 2D subgraphs. This dimensionality change enables more flexible manipulation and adjustment of scene elements, improving visual quality while providing consistent scene changes across different views.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Measurement precision

If camera pose is not considered in rendering, then the rendering process is faster, but the 3D geometry reconstruction is inaccurate

Engineering Contradiction:
Improve3D geometry accuracyVSAvoidrendering speed
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent performs preliminary extraction of camera pose information and 3D graph features before the actual rendering process. This pre-processing step enables accurate 3D geometry reconstruction by incorporating pose data upfront, while the subsequent rendering of 2D subgraphs maintains computational efficiency.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If 3D graph features are not decomposed, then the rendering process is simpler, but scene synthesis and customization are difficult

Engineering Contradiction:
Improvescene customization capabilityVSAvoidscene decomposition complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent decomposes the 3D graph into multiple 2D subgraphs, each representing different aspects or components of the scene. This segmentation enables independent manipulation and customization of specific scene elements, greatly enhancing adaptability and versatility while maintaining manageable complexity through systematic organization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates dynamically adjustable 2D subgraphs that can be selectively modified, adjusted, or synthesized based on specific requirements. This dynamic approach allows for flexible scene customization where individual subgraphs can be optimized independently, enhancing adaptability without requiring complete scene redesign.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12437472B2Method, device, and computer program product for rendering
Publication Date: 2025.10.07 DELL PROD LP
  • US12437472B2 patent drawing
  • US12437472B2 patent drawing
  • US12437472B2 patent drawing

AI summary

Embodiments of the present disclosure relate to a method, a device, and a computer program product for rendering. The method includes obtaining features of a three-dimensional (3D) graph based on the 3D graph and a pose of a camera capturing the 3D graph. The method further includes generating a plurality of two-dimensional (2D) subgraphs for the 3D graph based on the features of the 3D graph, wherein the plurality of 2D subgraphs are adjustable. The method further includes rendering a scene in the 3D graph based on the generated plurality of 2D subgraphs. In this way, customization of a rendering process can be achieved, and visual quality during scene decomposition and synthesis can be improved, thereby enhancing 3D reconstruction.