3D Camera Player Authentication Wagering Table
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Solution Overview
Problem
Traditional wagering game systems face challenges in player authentication and movement tracking, particularly in communal areas where multiple players interact, as they require fixed positions and separate designated areas, limiting flexibility and accuracy in identifying players and their actions.
Innovation Solution
The use of multi-dimensional cameras, such as three-dimensional and two-dimensional cameras, positioned strategically around the wagering game table to capture player movements and actions, allowing for player authentication and tracking without the need for fixed positions, and enabling the association of wagers with the correct players even in communal areas through image processing and data integration with touch sensors.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If traditional wagering game systems use fixed positions and separate designated areas for player authentication, then player identification accuracy is improved, but system flexibility and player movement freedom deteriorate
Solution Approach 1:
The patent transitions from two-dimensional planar sensor arrays to three-dimensional spatial tracking using multiple cameras positioned around the table. This dimensional upgrade enables the system to track player movements in three-dimensional space, maintaining identification accuracy while allowing players to move freely around the table without being confined to fixed positions.
Solution Approach 2:
The camera system serves multiple functions: it tracks player positions, identifies players, monitors game play actions, and verifies chip movements. This multi-functional approach replaces the need for separate fixed-position sensors and designated authentication areas, providing both accuracy and flexibility simultaneously.
2Measurement precision
If traditional systems require separate designated areas for different player actions, then action identification accuracy is improved, but device complexity and space requirements worsen
Solution Approach 1:
The patent merges multiple separate sensing functions into a unified camera-based tracking system. Instead of having separate sensors for player authentication, action detection, and chip tracking in different designated areas, the system uses multiple cameras that simultaneously capture all these elements, reducing overall system complexity while maintaining identification accuracy.
Solution Approach 2:
The camera system acts as an intermediary that captures visual information and translates it into actionable data. The images captured by cameras are processed to identify player actions, positions, and chip movements, replacing the need for multiple specialized sensors and complex sensor arrays in separate designated areas.
3Reliability
If traditional wagering game tables use fixed player positions, then player authentication reliability is improved, but player movement freedom and gaming experience worsen
Solution Approach 1:
The patent implements a dynamic tracking system that continuously updates player positions and identities as players move around the table. The camera system captures real-time images and processes them to maintain accurate player identification regardless of position, enabling both authentication reliability and player movement freedom.
Solution Approach 2:
The system uses feedback from camera images to continuously verify player identities and positions. As players move, the camera system captures new images, processes them to update player locations, and maintains accurate authentication information, ensuring reliability while allowing free movement.
Data Source
AI summary
An apparatus includes a wagering game table having a sensory area configured to recognize a touch of a wagering game player and to create player touch data in response to the touch of the player. The wagering game table includes an input device configured to receive identification data that provides identification of the wagering game player. The apparatus includes a camera configured to capture an image during a time of the touch of the wagering game player at the sensory area of the wagering game table. The image comprising an image of at least part of the sensory area of the wagering game table and an image of at least part of the player. The apparatus includes an authentication module configured to define an association of the identification of the wagering game player with the at least one image of the at least part of the player.


