Cannabinoid-Primed VR Therapy for PTSD and Sensory Response
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Solution Overview
Problem
Existing augmented and virtual reality experiences lack effective methods to enhance sensory stimuli and address mental health conditions such as PTSD, anxiety disorders, and cognitive learning disabilities.
Innovation Solution
Administering a cannabinoid compound to a subject before, during, or after an AR or VR experience, combined with sensory stimuli, to induce epigenetic modifications and neural network changes, and using EFT and EMDR techniques to detect and adjust responses.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If traditional VR or AR experiences are used alone, then the sensory stimulation is limited to visual, auditory, and haptic stimuli, but the effectiveness in treating mental health conditions and enhancing experiential impact is insufficient
Solution Approach 1:
The patent combines multiple therapeutic modalities including cannabinoid administration, VR/AR experiences, EFT (Emotional Freedom Techniques), and EMDR (Eye Movement Desensitization and Reprocessing) into an integrated treatment system. This merging of previously separate therapeutic approaches creates a synergistic effect that enhances both sensory stimulation and therapeutic effectiveness for treating mental health conditions.
Solution Approach 2:
The invention creates a composite therapeutic experience by layering multiple intervention types (pharmacological, technological, and psychotherapeutic) that work together. The cannabinoid compounds modify neural processing, while VR/AR provides controlled sensory input, and EFT/EMDR techniques address emotional processing, forming a multi-component therapeutic composite.
2Reliability
If additional physical stimulants are added to enhance AR or VR experiences, then sensory stimulation and therapeutic benefits are improved, but the complexity of the treatment protocol increases
Solution Approach 1:
The patent implements a structured protocol where cannabinoid administration occurs before the VR/AR experience to prime the neural system, followed by controlled sensory stimulation during the experience, and then EFT/EMDR techniques afterward. This preliminary preparation and sequential organization of interventions reduces the perceived complexity by establishing clear temporal boundaries and preparation steps.
Solution Approach 2:
The system incorporates monitoring and adjustment mechanisms where the effects of cannabinoid administration and VR/AR exposure are assessed, and subsequent EFT/EMDR techniques are tailored based on the observed responses. This feedback loop allows the protocol to adapt to individual patient needs, making the complex multi-component system more manageable and effective.
Data Source
AI summary
The present invention relates to a method for subjecting a subject to an augmented reality (AR) or virtual reality (VR) experience. The method may comprise administering to the subject a composition comprising a cannabinoid compound. The method may comprise, subsequent to the administration of the composition comprising the cannabinoid compound, using an AR or VR device to subject the subject to an AR or VR experience. The method may comprise detecting a response of the subject to the AR or VR experience and the composition comprising the cannabinoid compound.


