Capacitive Figure Authentication for Interactive Game Boards
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Solution Overview
Problem
Current multi-player game systems lack integration of traditional material figures with electronic digital boards, limiting interactive capabilities and player identity recognition, especially in touchscreen technologies.
Innovation Solution
A capacitive touchscreen system that recognizes and interacts with material figures using conductive pinhole meshes, allowing figures to control digital game boards and enable personalized signatures, with robotic figures navigated by luminous instructions, and economical production for large-scale manufacture.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional material figures are used with electronic digital boards, then player identity recognition and interactive capabilities are improved, but device complexity increases
Solution Approach 1:
The patent replaces traditional mechanical joysticks and barcode recognition systems with a capacitive touchscreen that directly detects the conductive properties of material figures. The touchscreen controller identifies players through electrical conductivity patterns rather than mechanical input devices, simplifying the overall system while enhancing adaptability.
Solution Approach 2:
The patent introduces a signature pad with conductive elements as an intermediary between the material figure and the electronic board. This intermediary component enables automatic player recognition by creating electrical contact patterns that identify the specific figure, resolving the complexity of direct integration while maintaining versatility.
2Extent of automation
If conductive pinhole meshes are printed on material figures, then automatic figure authentification is improved, but manufacturing precision requirements increase
Solution Approach 1:
The patent uses a mesh of pinholes printed with conductive ink on the signature pad rather than solid conductive surfaces. This porous structure provides sufficient electrical conductivity for authentication while being more tolerant of manufacturing variations, as the distributed network of conductive elements can compensate for individual pinhole placement variations.
Solution Approach 2:
The patent changes the conductivity parameter distribution across the signature pad by using a patterned mesh rather than uniform conductive material. This parameter modification allows the system to achieve reliable figure authentication through pattern recognition while reducing the precision requirements for individual pinhole placement and conductive element dimensions.
3Ease of operation
If capacitive touchscreen technology is used, then user interface enhancement is improved, but ease of operation may worsen due to sensitivity requirements
Solution Approach 1:
The patent makes the capacitive touchscreen serve multiple functions: it acts as both the game playing surface and the player identification system. The same touchscreen that detects finger movements for game control also detects the conductive patterns of material figures for automatic authentication, eliminating the need for separate control mechanisms and simplifying operation.
Solution Approach 2:
The material figures with conductive signature pads serve their own identification function without requiring external sensors or complex detection mechanisms. When placed on the capacitive touchscreen, the figures automatically provide their identification signature through their conductive properties, enabling self-service authentication that enhances ease of operation.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables multi-player interactive games with traditional material figures on digital screens, automatic player recognition, and adaptable game rules, replacing traditional joysticks and barcode systems with conductive figure pads, enhancing user interface and game dynamics.
Implementation Method 1
The invention is particularly suited to a multi-player figure/electronic games board interactive assembly... In one aspect, the touchscreen is a screen using what is known as capacitive technology... the signature pad allows the software of the electronic game platform to recognize automatically by moving the playing piece onto the game of the playing piece concerned
Implementation Method 2
the invention proposes conductive figures which have a signature pad. This signature pad allows the software of the electronic game platform to recognize automatically... pads which are formed by the printing of conductive ink on a sheet of paper
Implementation Method 3
These playing instructions automatically generate physical movements of the figure on the screen. The physical movements of the figure may likewise generate graphics scrolling on the on-screen playing surface
Data Source
AI summary
The present invention relates to an authentication signature recognized by a capacitive screen, characterized in that it is achieved by a zone of dots that are meshed with one another printed in conductive ink, the signature zone being pressed against the capacitive screen by conductive means by the user on the capacitive screen.


