Card-Based Roulette System Using Optical Scanning

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Solution Overview

Problem

Traditional electronic gaming systems rely on random number generators, which can lead to inconsistencies and limitations in gameplay, especially in games like roulette where player pacing and timing can affect outcomes.

Innovation Solution

The system employs continuous dealing of common playing cards, which are mapped to roulette values using mapping data, allowing players to play at their desired pace without being affected by other players' timing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional electronic gaming systems use random number generators to determine gaming outcomes, then the system can operate with standardized electronic components, but the gameplay becomes inconsistent and affected by player timing and pacing variations

Engineering Contradiction:
Improvegaming outcome consistencyVSAvoidsystem operational complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent replaces the electronic random number generator system with a physical card dealing system. Cards are physically dealt from a deck at a controlled rate, and optical sensors scan the cards to determine gaming outcomes. This mechanical/physical substitution eliminates the inconsistencies of software-based RNG while maintaining reliability through physical card randomness.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The physical card deck serves multiple functions: it determines gaming outcomes for roulette, provides randomization for other card games, and acts as a centralized random source for multiple players simultaneously. This multi-functional use of a single physical system improves consistency across different game types and player groups.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If a physical dealer deals cards to multiple players at a gaming table, then player engagement and social interaction improve, but labor costs and operational complexity increase

Engineering Contradiction:
Improveplayer pacing flexibilityVSAvoiddealer automation level
Core Design Contradiction:
Adaptability or versatilityVSExtent of automation

Solution Approach 1:

The system enables self-service gaming where players use their own computing devices to interact with the game. Players can place bets, view their hands, and receive outcomes independently through their devices while the central system manages card dealing automatically. This reduces the need for manual dealer intervention while maintaining player engagement.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Computing devices serve as intermediaries between players and the central card dealing system. These devices transmit player actions to the central system and display outcomes to players, enabling automated operation while preserving the interactive gaming experience. The intermediary layer allows automation without eliminating player engagement.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If cards are dealt continuously at a physical gaming table to accommodate multiple players, then the number of players that can be served increases, but the system complexity for managing card distribution increases

Engineering Contradiction:
Improvegames per hourVSAvoidcard management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The card dealing system operates continuously without interruption, with cards being dealt at a constant rate to multiple players simultaneously. The optical scanning system continuously reads cards as they are dealt, and the central system continuously processes gaming outcomes. This continuous operation maximizes productivity by eliminating idle time between hands and accommodating multiple players in parallel.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The system creates digital copies of card information through optical scanning. Instead of physically managing and tracking each card through multiple player hands, the system captures digital images or data of each card and transmits this information to relevant players and the central system. This copying approach simplifies card management complexity by replacing physical tracking with digital data transmission.

Inventive Principle:
Principle #26Copying

4Measurement precision

If electronic gaming systems use physical cards with optical scanning instead of random number generators, then payout accuracy improves, but the initial system setup and infrastructure complexity increases

Engineering Contradiction:
Improvepayout determination accuracyVSAvoidoptical scanning infrastructure
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent replaces electronic display and software-based outcome determination with physical card handling and optical scanning. The optical sensors physically scan the cards to capture their values, and this physical measurement process determines gaming outcomes and payouts. This mechanical substitution improves measurement precision by using physical card properties rather than software-generated numbers.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The optical scanning system creates digital copies of physical card information for processing and display. This copying process captures the exact card values through optical measurement, ensuring accurate payout determination. The digital copy preserves the precision of the physical measurement while enabling electronic processing and transmission to players and the central system.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250118171A1Card-based electronic gaming system for playing wheel games
Publication Date: 2025.04.10 GENERATION Z LLC
  • US20250118171A1 patent drawing
  • US20250118171A1 patent drawing
  • US20250118171A1 patent drawing

AI summary

Disclosed herein is an electronic gaming system using common playing cards including player computing devices that provide individualized gaming interfaces for players and a gaming computing device that can: based on sets of playing cards with one set being dealt successive to another set, continuously identify the sets, based on a request to play a game of roulette from at least one player computing device, identify a first set of playing cards, receive, from at least one player computing device, a bet on an outcome of the game of roulette, identify, among the first set of playing cards, a first card, determine a roulette value for the first card using mapping data, the mapping data indicating a mapping of card values to roulette values, transmit, to the at least one player computing device, data representative of the first card and the respective roulette value, and determine the game outcome.