Card Elimination Wagering System with Segmented Dealing

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Solution Overview

Problem

Existing card games have limited success in electronic formats, with only blackjack and baccarat achieving long-term presence on electronic gaming machines (EGMs), while other games struggle to find a lasting presence in electronic gaming.

Innovation Solution

A gaming system and method that utilizes a display system, player input controls, and a game controller with a random number generator to execute a player activity wagering event. The system randomly selects and displays virtual images of gaming elements, allowing players to identify and remove elements based on specific numerical values, with the game continuing until one of several concluding events occurs, determining player awards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional card games are adapted to electronic gaming machines, then gaming variety is improved, but player engagement and lasting presence deteriorate

Engineering Contradiction:
Improvegaming varietyVSAvoidplayer engagement
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The game divides the deck into multiple piles and processes cards in segments rather than dealing all cards at once. This creates incremental engagement opportunities where players can win prizes during the dealing process, maintaining interest throughout the game rather than waiting for a single outcome.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game maintains continuous player engagement by allowing multiple actions during the dealing process - players can claim prizes when specific cards are dealt, request additional deals, or choose different dealing options. This continuous interaction prevents boredom and maintains player interest throughout the entire gaming sequence.

Inventive Principle:
Principle #20Continuity of useful action

2Device complexity

If cards are dealt one at a time, then game simplicity is improved, but player engagement time and excitement deteriorate

Engineering Contradiction:
Improvegame simplicityVSAvoidengagement time
Core Design Contradiction:
Device complexityVSLoss of time

Solution Approach 1:

The system pre-determines prize opportunities and winning conditions before the card dealing begins. This allows the game to maintain simple one-at-a-time dealing mechanics while incorporating multiple layered prize structures that activate throughout the process, extending engagement without increasing operational complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game incorporates periodic prize claiming opportunities during the dealing process, where players can claim prizes when specific cards are dealt or when certain conditions are met during the sequence. This periodic interaction extends engagement time while maintaining the simplicity of sequential dealing.

Inventive Principle:
Principle #19Periodic action

3Reliability

If multiple prize categories are added, then player engagement is improved, but game complexity and regulation compliance deteriorate

Engineering Contradiction:
Improveplayer engagementVSAvoidgame complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The game uses a universal card dealing mechanism that serves multiple functions simultaneously - dealing cards, determining prizes, evaluating winning conditions, and managing game state all through the same basic dealing process. This multi-functionality allows multiple prize categories without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system provides continuous feedback to players about prize opportunities, winning conditions, and game progress throughout the dealing process. This feedback mechanism engages players by keeping them informed of their status and opportunities, while the automated feedback system manages complexity by centralizing the evaluation logic.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12315348B2Cummulative point, card-elimination, wagering system
Publication Date: 2025.05.27 BIDMADE CHRISTOPHER R
  • US12315348B2 patent drawing
  • US12315348B2 patent drawing
  • US12315348B2 patent drawing

AI summary

The present invention relates to a player activity wagering event in which a set of playing cards or virtual gaming elements, which may be or represent a standard playing card deck (i.e., 52 cards, Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King of four different suits) or a modified set (with fewer cards, additional cards between 16 and even above 56 cards, and optional specialty cards having specific functions added to the basic 52 cards. Cards are eliminated from an original displayed subset, replaced from residual sets of cards, and awards are given on the basis of progress through the displayed and residual sets, and specific cards remaining. The execution of the game can be performed with real physical gaming elements and virtual gaming elements.