Electronic Card Game Device Turn Management

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Solution Overview

Problem

Conventional card games lack a device that can efficiently manage player turns and penalties in a dynamic and engaging manner, particularly in games like UNO, where timing and matching cards are crucial, leading to a need for a system that enhances gameplay experience.

Innovation Solution

A game playing device with an electronic system that includes illuminated switches and a controller to manage player turns, enforce time limits, and generate visual and audible outputs, allowing for interactive gameplay with features like penalty mechanisms for missed turns.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If conventional card games are played without electronic assistance, then the game remains simple and accessible, but player turns and penalties are not managed efficiently

Engineering Contradiction:
Improvegame management efficiencyVSAvoidgame device complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent introduces an electronic game management device as an intermediary between players and the game rules. This device automatically tracks turns, enforces time limits, and applies penalties, serving as a mediator that handles complex game management tasks while players focus on card strategy. The device includes components like turn indicators, timers, and penalty mechanisms that automate previously manual tracking functions.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The electronic game management device operates autonomously to manage game flow without requiring external intervention. It automatically advances turns, enforces time limits, and applies penalties based on pre-set rules, allowing the game to self-regulate. This self-service capability improves management efficiency while keeping the interface simple for players.

Inventive Principle:
Principle #25Self-service

2Productivity

If time limits are enforced for player turns, then player engagement and game pace are improved, but players may feel penalized for reasonable delays

Engineering Contradiction:
Improvegame paceVSAvoidplayer stress from penalties
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The device provides advance notice to players before time limits are enforced. Visual and audible warnings are given prior to penalty imposition, allowing players to prepare and avoid penalties through reasonable effort. This preliminary alert system maintains game pace while reducing unfair penalization by giving players adequate notice and opportunity to respond.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The electronic device provides continuous feedback to players through visual indicators and audible signals about their turn status and time remaining. This real-time feedback allows players to understand their situation and take appropriate action, reducing stress from unexpected penalties while maintaining enforced game pace through clear, timely notifications.

Inventive Principle:
Principle #23Feedback

3Loss of information

If illuminated switches are used to indicate player turns, then turn indication clarity is improved, but energy consumption increases

Engineering Contradiction:
Improveturn indication clarityVSAvoiddevice energy consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The illuminated switches are activated periodically only when needed to indicate active turns, rather than remaining continuously illuminated. The device cycles through player indicators as turns progress, providing clear visual feedback during active gameplay while minimizing energy consumption during transitions and inactive periods. This periodic illumination maintains information clarity while reducing overall energy usage.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS8663007B2Card game playing device and method of playing a game
Publication Date: 2014.03.04 MATTEL INC
  • US8663007B2 patent drawing
  • US8663007B2 patent drawing
  • US8663007B2 patent drawing

AI summary

A game playing device having a housing with a card holding member, the card holding member being configured to receive a plurality of cards; a plurality of switches located on a surface of the housing each of the plurality of switches being capable of being illuminated; and a controller for selectively illuminating each of the plurality of switches, the illumination of at least one of the plurality of switches indicating a turn for playing the game playing device.