Multiplayer Card Game System with Dynamic Table Assignment and Fold Options

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Solution Overview

Problem

Current poker games lack variety and incentives to keep players engaged, leading to decreased entertainment value and action at the tables.

Innovation Solution

A gaming system that offers multiplayer card games with multiple fold options and interrelated bonuses, including table leader, streak buster, nemesis, avenged, and knockout bonuses, allowing players to switch tables and compete for rewards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional poker games are played without additional features, then the game rules remain simple, but player engagement and entertainment value decrease

Engineering Contradiction:
Improveplayer engagementVSAvoidgame features
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the poker game into multiple independent tables, each with its own set of players and game state. This segmentation allows players to be assigned to specific tables and creates separate competitive environments, enabling the table leader bonus feature without affecting the entire game system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements a feedback mechanism where players receive bonuses based on their performance at each table. The table leader bonus is awarded based on winning hands dealt at that specific table, creating a feedback loop that encourages continued play and strategic decision-making while maintaining simple base game rules.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If players are assigned to fixed tables throughout the game, then table assignments are stable, but players lose flexibility to switch tables

Engineering Contradiction:
Improvetable switching flexibilityVSAvoidtable assignment stability
Core Design Contradiction:
Ease of operationVSStability of the object's composition

Solution Approach 1:

The patent implements dynamic table assignment where players can be reassigned to different tables during the game. The system can switch players between tables based on game state, player performance, or random assignment, providing flexibility while maintaining stable assignments during individual hands.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If only one fold option is provided, then the game flow is simple, but players lack strategic choices

Engineering Contradiction:
Improvefold optionsVSAvoidgame mechanics
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent provides separate fold options for different tables, allowing players to fold from their current table while remaining seated. This segmentation of fold options (first fold option to leave current table, second fold option to remain) adds strategic depth without fundamentally changing the game mechanics.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9626828B2Gaming system and method providing a multiplayer card game with multiple fold options and interrelated bonuses
Publication Date: 2017.04.18 DOUBLE DOWN INTERACTIVE LLC
  • US9626828B2 patent drawing
  • US9626828B2 patent drawing
  • US9626828B2 patent drawing

AI summary

Various embodiments of the present disclosure are directed to a gaming system and method providing a multiplayer card game with multiple fold options and interrelated bonuses. In one embodiment, the gaming system enables a player to input either a first fold input or a second different fold input should the player desire to fold the player's hand during a play of the card game. If the gaming system receives the first fold input from the player, the gaming system: (a) folds the player's hand, (b) automatically removes the player from the virtual table, and (c) automatically assigns the player to a second different virtual table for at least one subsequent play of the card game. If, on the other hand, the gaming system receives the second fold input from the player, the gaming system folds the player's hand and does not remove the player from the virtual table.