Card Game System with Dynamic Wagering and Wheel Spin Awards

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Solution Overview

Problem

Existing table games face challenges such as limited player hand opportunities, high-risk wagers, cumbersome wagering processes, and fixed winning outcomes, which deter players and create unfavorable leverage for the house.

Innovation Solution

A card game is presented where players compete against a dealer, with seven cards dealt to form the highest ranking hand, featuring optional bonus bets and dynamic award determination through a wheel spin event, using proximity sensors for wager detection and electronic displays for game information, allowing for flexible wagering and exciting outcome variations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players are limited to forming only Flush hands, then the game is simpler to play, but the player's opportunity to form a winning hand is reduced

Engineering Contradiction:
Improvegame simplicityVSAvoidwinning hand opportunities
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent dynamically adjusts the winning hand requirements based on the player's initial cards. If the player receives cards that can form a Straight or Three of a Kind, the game automatically recognizes these as valid winning hands in addition to Flush, allowing the game rules to adapt to the specific dealing situation rather than rigidly enforcing only Flush hands

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of acceptable winning hands from a fixed set (only Flush) to a variable set that includes Flush, Straight, and Three of a Kind depending on the card distribution. This parameter change allows players to win with multiple hand types while maintaining game simplicity

Inventive Principle:
Principle #35Parameter changes

2Reliability

If players must place two wagers (ante and raise), then the house has more leverage, but the player faces higher risk and must commit more funds

Engineering Contradiction:
Improvehouse leverageVSAvoidplayer risk
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent extracts the second mandatory wager (raise bet) from the game structure, leaving only the ante wager. This removal eliminates the high-risk second betting opportunity while maintaining the ante wager structure, thereby reducing player risk exposure while preserving house leverage through the ante

Inventive Principle:
Principle #2Taking out (Extraction)

3Reliability

If players must place a second wager before seeing all cards, then the house gains advantage, but the player cannot make informed betting decisions

Engineering Contradiction:
Improvehouse advantageVSAvoidinformed decision making
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent structures the game so that all card dealing is completed before any betting decisions are required. Players receive their full hand of cards first, then make their betting decision based on complete information, eliminating the need to bet before seeing all cards

Inventive Principle:
Principle #10Preliminary action

4Ease of operation

If fixed award amounts are paid for winning outcomes, then the game is easier to understand, but there is no variation or excitement in determining the award

Engineering Contradiction:
Improvegame understandingVSAvoidoutcome variation
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces dynamic award determination through a wheel spin feature. Instead of fixed payouts, the award amount varies based on the wheel outcome, creating excitement and variation while maintaining game simplicity. The wheel spin adds an element of surprise and entertainment without complicating the core gameplay

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces a wheel spin intermediary between the winning condition and the award payment. This intermediary mechanism adds variation and excitement to the award determination process while keeping the underlying game rules simple and easy to understand

Inventive Principle:
Principle #24Intermediary (Mediator)

5Adaptability or versatility

If players manually count and place chips for wagering, then the wagering process is traditional, but it is cumbersome and time-consuming

Engineering Contradiction:
Improvewagering flexibilityVSAvoidwagering speed
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent replaces the mechanical chip-counting and chip-placing system with an electronic input device that automatically detects and processes wagers. Players simply press buttons or touch the screen to indicate their wager amount, eliminating the need to manually count and place physical chips, thereby dramatically increasing wagering speed while maintaining flexibility

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS10943429B1Method and device for presenting and playing a card-type game
Publication Date: 2021.03.09 AGS LLC
  • US10943429B1 patent drawing
  • US10943429B1 patent drawing
  • US10943429B1 patent drawing

AI summary

In a method of presenting a game, a player places a game play wager and one or more optional bonus bets, such as via an input receiving device of a gaming table. Seven cards are dealt to each player and a dealer. The player and dealer attempt to form a highest ranking Straight, Flush or Straight Flush hand. The outcome of the player's game play wager is determined with reference to a rank of the dealer's hand or the player's hand as compared to the dealer's hand. The optional bonus bets are resolved with reference to the rank of the player's hand. Awards for winning game play wagers or bonus bets may be awarded in accordance with a pay table or via a wheel spin or other award selection event which is initiated by the player, such as to the input receiving device.