Card Game System with Final Hand Designation Feature

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Solution Overview

Problem

Casinos face challenges in offering new games that provide attractive winning odds and engaging gameplay, as existing games often lack innovative features to retain player interest.

Innovation Solution

A system and method for a gaming game that involves distributing custom decks of cards with wild cards, allowing players to form final hands and compete based on poker rankings, with additional points awarded for winning hand designations, enhancing gameplay engagement and odds.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional casino games are offered, then players can play familiar games with established rules, but player interest and engagement decrease over time due to lack of innovation

Engineering Contradiction:
Improvegame varietyVSAvoidgame rules complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is segmented into distinct phases: initial card distribution, hand formation phase where players create multiple potential hands, designation phase where players assign labels to hands, and evaluation phase where hands are ranked and compared. This segmentation allows for innovative gameplay while maintaining clear, manageable rules for each phase.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game introduces dynamic elements through the hand formation and designation process, where players can strategically assign different designations to their hands based on anticipated outcomes. The wild cards also introduce dynamic variability to hand rankings, creating an adaptable game experience that maintains player engagement.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If games with complex rules are introduced to increase engagement, then player interest may improve, but ease of operation decreases making the game harder to play

Engineering Contradiction:
Improvegameplay featuresVSAvoidgameplay simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

Players perform preliminary actions by forming multiple hands and assigning designations before the final evaluation. This preliminary organization of hands with designations simplifies the subsequent comparison and ranking process, making the game easier to operate despite the added strategic depth.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game system automatically evaluates hand rankings and determines winners based on the designations players have assigned, reducing the need for complex manual rule interpretation. The system self-services the evaluation process, maintaining simplicity while enabling sophisticated gameplay features.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If standard poker rules are used, then the game is easy to understand, but winning odds are not attractive compared to other casino games

Engineering Contradiction:
Improverules understandingVSAvoidwinning odds
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The game modifies traditional poker parameters by introducing multiple hand designations per player and incorporating wild cards with special rules. These parameter changes create new strategic dimensions and alter the probability distribution of winning hands, potentially improving winning odds while maintaining poker's familiar framework for ease of understanding.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The game maintains universal appeal by preserving core poker elements that players already understand, while adding multi-functional features such as multiple hand designations and wild cards that serve various strategic purposes. This allows the game to function both as a familiar poker variant and as a novel engagement experience.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11568716B1Game system and method with final hand designation feature
Publication Date: 2023.01.31 KLINGHOFFER STEVEN
  • US11568716B1 patent drawing
  • US11568716B1 patent drawing
  • US11568716B1 patent drawing

AI summary

A game method and system involving distributing a plurality of cards to participating players, receiving player selections to divide the cards into a plurality of final hands with each final hand being associated by the player with a preset designation, comparing the ranks of the final hands to determine a point total for each player and awarding an additional amount of points to each player having the highest ranked hand of any player for each of the preset designations.