Electronic Card Game Free Games Feature With Increasing Multipliers

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Solution Overview

Problem

Conventional video poker games lack variety and excitement, with limited features in their free games mode, leading to a perception of monotony and a need for enhanced entertainment value and increased flexibility in gameplay.

Innovation Solution

An electronic gaming system that triggers a free games feature with increasing multipliers based on winning card combinations, allowing for varied payout awards and increased randomness, managed through tools such as lookup tables to control the probability of triggering events and distribute multipliers effectively.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional video poker games use fixed free games mode with uniform multipliers, then the game structure is simple and easy to implement, but the entertainment value and player engagement are limited

Engineering Contradiction:
Improveentertainment valueVSAvoidfree games mode structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic multipliers that increase with each successive free game, transforming a static bonus structure into a dynamic one. The multiplier starts at a base value and increments for each free game played, creating escalating excitement and potential rewards that adapt to the game progression state.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the multiplier parameter dynamically during the free games feature. Instead of using a fixed multiplier, the system adjusts the multiplier value based on the game state (which free game it is), thereby altering the payout parameters to increase entertainment value and player engagement.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the free games feature uses fixed multipliers, then the payout structure is simple and predictable, but the variety and excitement of the game is reduced

Engineering Contradiction:
Improvepayout varietyVSAvoidmultiplier management system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The multiplier is designed to be dynamic rather than fixed, automatically adjusting based on the sequence number of free games played. This creates a progressive payout structure that becomes more lucrative with each free game, increasing payout variety without requiring complex manual intervention.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms where the outcome of each free game feeds into the multiplier calculation for subsequent games. This feedback loop ensures that the multiplier reflects the current game state and provides appropriate payout variety based on actual play progression.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If increasing multipliers are applied to each free game, then player engagement and excitement are enhanced, but the computational complexity and probability management become more difficult

Engineering Contradiction:
Improveplayer engagementVSAvoidprobability control system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The multiplier dynamically responds to player actions and game state, automatically adjusting payouts to maintain high engagement levels. The system handles the computational complexity internally while presenting players with an engaging, progressively rewarding experience.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The probability management system uses parameter changes to control the frequency and magnitude of free games and multipliers. By adjusting these parameters within regulated ranges, the system maintains player engagement while ensuring compliance with gaming regulations through transparent and controllable probability mechanisms.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240346887A1Systems and methods for providing an electronic card game with increasing free games multipliers
Publication Date: 2024.10.17 ARISTOCRAT TECHNOLOGIES INC
  • US20240346887A1 patent drawing
  • US20240346887A1 patent drawing
  • US20240346887A1 patent drawing

AI summary

An electronic gaming system includes a memory, a display device, and a processor configured to execute instructions stored in the memory, which when executed, cause the processor to: generate a base game that includes display of a hand of cards; determine that the hand of cards includes a winning card combination that triggers a free games feature; generate a first free game of the free games feature that includes display of a first free hand of cards, wherein a first multiplier is applied to an award associated with the first free game; and after the first free game, generate a second free game of the free games feature that includes display of a second free hand of cards, wherein a second multiplier is applied to an award associated with the second free game, the second multiplier being greater than the first multiplier.